mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
216 lines
7.9 KiB
Plaintext
216 lines
7.9 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function initializeRoadEditor()
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{
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echo( " - Initializing Road and Path Editor" );
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exec( "./roadEditor.tscript" );
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exec( "./RoadEditorGui.gui" );
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exec( "./RoadEditorToolbar.gui");
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exec( "./roadEditorGui.tscript" );
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// Add ourselves to EditorGui, where all the other tools reside
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RoadEditorGui.setVisible( false );
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RoadEditorToolbar.setVisible( false );
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RoadEditorOptionsWindow.setVisible( false );
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RoadEditorTreeWindow.setVisible( false );
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EditorGui.add( RoadEditorGui );
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EditorGui.add( RoadEditorToolbar );
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EditorGui.add( RoadEditorOptionsWindow );
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EditorGui.add( RoadEditorTreeWindow );
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new ScriptObject( RoadEditorPlugin )
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{
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superClass = "EditorPlugin";
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editorGui = RoadEditorGui;
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};
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%map = new ActionMap();
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%map.bindCmd( keyboard, "backspace", "RoadEditorGui.onDeleteKey();", "" );
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%map.bindCmd( keyboard, "1", "RoadEditorGui.prepSelectionMode();", "" );
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%map.bindCmd( keyboard, "2", "ToolsPaletteArray->RoadEditorMoveMode.performClick();", "" );
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%map.bindCmd( keyboard, "4", "ToolsPaletteArray->RoadEditorScaleMode.performClick();", "" );
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%map.bindCmd( keyboard, "5", "ToolsPaletteArray->RoadEditorAddRoadMode.performClick();", "" );
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%map.bindCmd( keyboard, "=", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" );
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%map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" );
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%map.bindCmd( keyboard, "-", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" );
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%map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" );
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%map.bindCmd( keyboard, "z", "RoadEditorShowSplineBtn.performClick();", "" );
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%map.bindCmd( keyboard, "x", "RoadEditorWireframeBtn.performClick();", "" );
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%map.bindCmd( keyboard, "v", "RoadEditorShowRoadBtn.performClick();", "" );
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RoadEditorPlugin.map = %map;
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RoadEditorPlugin.initSettings();
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}
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function destroyRoadEditor()
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{
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}
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function RoadEditorPlugin::onWorldEditorStartup( %this )
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{
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// Add ourselves to the window menu.
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%accel = EditorGui.addToEditorsMenu( "Road and Path Editor", "", RoadEditorPlugin );
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// Add ourselves to the ToolsToolbar
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%tooltip = "Road Editor (" @ %accel @ ")";
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EditorGui.addToToolsToolbar( "RoadEditorPlugin", "RoadEditorPalette", expandFilename("tools/worldEditor/images/toolbar/road-path-editor"), %tooltip );
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//connect editor windows
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GuiWindowCtrl::attach( RoadEditorOptionsWindow, RoadEditorTreeWindow);
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// Add ourselves to the Editor Settings window
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exec( "./RoadEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( ERoadEditorSettingsPage );
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}
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function RoadEditorPlugin::onActivated( %this )
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{
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%this.readSettings();
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ToolsPaletteArray->RoadEditorAddRoadMode.performClick();
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EditorGui.bringToFront( RoadEditorGui );
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RoadEditorGui.setVisible( true );
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RoadEditorGui.makeFirstResponder( true );
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RoadEditorToolbar.setVisible( true );
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RoadEditorOptionsWindow.setVisible( true );
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RoadEditorTreeWindow.setVisible( true );
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RoadTreeView.open(ServerDecalRoadSet,true);
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%this.map.push();
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// Set the status bar here until all tool have been hooked up
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EditorGuiStatusBar.setInfo("Road editor.");
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EditorGuiStatusBar.setSelection("");
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Parent::onActivated(%this);
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}
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function RoadEditorPlugin::onDeactivated( %this )
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{
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%this.writeSettings();
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RoadEditorGui.setVisible( false );
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RoadEditorToolbar.setVisible( false );
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RoadEditorOptionsWindow.setVisible( false );
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RoadEditorTreeWindow.setVisible( false );
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%this.map.pop();
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Parent::onDeactivated(%this);
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}
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function RoadEditorPlugin::onEditMenuSelect( %this, %editMenu )
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{
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%hasSelection = false;
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if( isObject( RoadEditorGui.road ) )
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%hasSelection = true;
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%editMenu.enableItem( 3, false ); // Cut
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%editMenu.enableItem( 4, false ); // Copy
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%editMenu.enableItem( 5, false ); // Paste
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%editMenu.enableItem( 6, %hasSelection ); // Delete
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%editMenu.enableItem( 8, false ); // Deselect
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}
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function RoadEditorPlugin::handleDelete( %this )
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{
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RoadEditorGui.onDeleteKey();
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}
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function RoadEditorPlugin::handleEscape( %this )
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{
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return RoadEditorGui.onEscapePressed();
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}
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function RoadEditorPlugin::isDirty( %this )
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{
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return RoadEditorGui.isDirty;
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}
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function RoadEditorPlugin::onSaveMission( %this, %missionFile )
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{
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if( RoadEditorGui.isDirty )
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{
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getScene(0).save( %missionFile );
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RoadEditorGui.isDirty = false;
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}
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}
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function RoadEditorPlugin::setEditorFunction( %this )
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{
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%terrainExists = parseMissionGroup( "TerrainBlock" );
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if( %terrainExists == false )
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toolsMessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain?", "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule, createTerrainBlock);");
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return %terrainExists;
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}
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//-----------------------------------------------------------------------------
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// Settings
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//-----------------------------------------------------------------------------
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function RoadEditorPlugin::initSettings( %this )
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{
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EditorSettings.beginGroup( "RoadEditor", true );
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EditorSettings.setDefaultValue( "DefaultWidth", "10" );
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EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
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EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
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EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
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EditorSettings.setDefaultValue( "MaterialName", "DefaultDecalRoadMaterial" );
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EditorSettings.endGroup();
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}
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function RoadEditorPlugin::readSettings( %this )
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{
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EditorSettings.beginGroup( "RoadEditor", true );
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RoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth");
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RoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
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RoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
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RoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
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RoadEditorGui.materialName = EditorSettings.value("MaterialName");
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EditorSettings.endGroup();
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}
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function RoadEditorPlugin::writeSettings( %this )
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{
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EditorSettings.beginGroup( "RoadEditor", true );
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EditorSettings.setValue( "DefaultWidth", RoadEditorGui.DefaultWidth );
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EditorSettings.setValue( "HoverSplineColor", RoadEditorGui.HoverSplineColor );
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EditorSettings.setValue( "SelectedSplineColor", RoadEditorGui.SelectedSplineColor );
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EditorSettings.setValue( "HoverNodeColor", RoadEditorGui.HoverNodeColor );
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EditorSettings.setValue( "MaterialName", RoadEditorGui.materialName );
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EditorSettings.endGroup();
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}
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