Torque3D/Templates/BaseGame/game/tools/roadEditor/main.tscript
2021-01-19 21:32:31 +01:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function initializeRoadEditor()
{
echo( " - Initializing Road and Path Editor" );
exec( "./roadEditor.tscript" );
exec( "./RoadEditorGui.gui" );
exec( "./RoadEditorToolbar.gui");
exec( "./roadEditorGui.tscript" );
// Add ourselves to EditorGui, where all the other tools reside
RoadEditorGui.setVisible( false );
RoadEditorToolbar.setVisible( false );
RoadEditorOptionsWindow.setVisible( false );
RoadEditorTreeWindow.setVisible( false );
EditorGui.add( RoadEditorGui );
EditorGui.add( RoadEditorToolbar );
EditorGui.add( RoadEditorOptionsWindow );
EditorGui.add( RoadEditorTreeWindow );
new ScriptObject( RoadEditorPlugin )
{
superClass = "EditorPlugin";
editorGui = RoadEditorGui;
};
%map = new ActionMap();
%map.bindCmd( keyboard, "backspace", "RoadEditorGui.onDeleteKey();", "" );
%map.bindCmd( keyboard, "1", "RoadEditorGui.prepSelectionMode();", "" );
%map.bindCmd( keyboard, "2", "ToolsPaletteArray->RoadEditorMoveMode.performClick();", "" );
%map.bindCmd( keyboard, "4", "ToolsPaletteArray->RoadEditorScaleMode.performClick();", "" );
%map.bindCmd( keyboard, "5", "ToolsPaletteArray->RoadEditorAddRoadMode.performClick();", "" );
%map.bindCmd( keyboard, "=", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" );
%map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" );
%map.bindCmd( keyboard, "-", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" );
%map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" );
%map.bindCmd( keyboard, "z", "RoadEditorShowSplineBtn.performClick();", "" );
%map.bindCmd( keyboard, "x", "RoadEditorWireframeBtn.performClick();", "" );
%map.bindCmd( keyboard, "v", "RoadEditorShowRoadBtn.performClick();", "" );
RoadEditorPlugin.map = %map;
RoadEditorPlugin.initSettings();
}
function destroyRoadEditor()
{
}
function RoadEditorPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the window menu.
%accel = EditorGui.addToEditorsMenu( "Road and Path Editor", "", RoadEditorPlugin );
// Add ourselves to the ToolsToolbar
%tooltip = "Road Editor (" @ %accel @ ")";
EditorGui.addToToolsToolbar( "RoadEditorPlugin", "RoadEditorPalette", expandFilename("tools/worldEditor/images/toolbar/road-path-editor"), %tooltip );
//connect editor windows
GuiWindowCtrl::attach( RoadEditorOptionsWindow, RoadEditorTreeWindow);
// Add ourselves to the Editor Settings window
exec( "./RoadEditorSettingsTab.gui" );
//ESettingsWindow.addTabPage( ERoadEditorSettingsPage );
}
function RoadEditorPlugin::onActivated( %this )
{
%this.readSettings();
ToolsPaletteArray->RoadEditorAddRoadMode.performClick();
EditorGui.bringToFront( RoadEditorGui );
RoadEditorGui.setVisible( true );
RoadEditorGui.makeFirstResponder( true );
RoadEditorToolbar.setVisible( true );
RoadEditorOptionsWindow.setVisible( true );
RoadEditorTreeWindow.setVisible( true );
RoadTreeView.open(ServerDecalRoadSet,true);
%this.map.push();
// Set the status bar here until all tool have been hooked up
EditorGuiStatusBar.setInfo("Road editor.");
EditorGuiStatusBar.setSelection("");
Parent::onActivated(%this);
}
function RoadEditorPlugin::onDeactivated( %this )
{
%this.writeSettings();
RoadEditorGui.setVisible( false );
RoadEditorToolbar.setVisible( false );
RoadEditorOptionsWindow.setVisible( false );
RoadEditorTreeWindow.setVisible( false );
%this.map.pop();
Parent::onDeactivated(%this);
}
function RoadEditorPlugin::onEditMenuSelect( %this, %editMenu )
{
%hasSelection = false;
if( isObject( RoadEditorGui.road ) )
%hasSelection = true;
%editMenu.enableItem( 3, false ); // Cut
%editMenu.enableItem( 4, false ); // Copy
%editMenu.enableItem( 5, false ); // Paste
%editMenu.enableItem( 6, %hasSelection ); // Delete
%editMenu.enableItem( 8, false ); // Deselect
}
function RoadEditorPlugin::handleDelete( %this )
{
RoadEditorGui.onDeleteKey();
}
function RoadEditorPlugin::handleEscape( %this )
{
return RoadEditorGui.onEscapePressed();
}
function RoadEditorPlugin::isDirty( %this )
{
return RoadEditorGui.isDirty;
}
function RoadEditorPlugin::onSaveMission( %this, %missionFile )
{
if( RoadEditorGui.isDirty )
{
getScene(0).save( %missionFile );
RoadEditorGui.isDirty = false;
}
}
function RoadEditorPlugin::setEditorFunction( %this )
{
%terrainExists = parseMissionGroup( "TerrainBlock" );
if( %terrainExists == false )
toolsMessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain?", "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule, createTerrainBlock);");
return %terrainExists;
}
//-----------------------------------------------------------------------------
// Settings
//-----------------------------------------------------------------------------
function RoadEditorPlugin::initSettings( %this )
{
EditorSettings.beginGroup( "RoadEditor", true );
EditorSettings.setDefaultValue( "DefaultWidth", "10" );
EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
EditorSettings.setDefaultValue( "MaterialName", "DefaultDecalRoadMaterial" );
EditorSettings.endGroup();
}
function RoadEditorPlugin::readSettings( %this )
{
EditorSettings.beginGroup( "RoadEditor", true );
RoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth");
RoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
RoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
RoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
RoadEditorGui.materialName = EditorSettings.value("MaterialName");
EditorSettings.endGroup();
}
function RoadEditorPlugin::writeSettings( %this )
{
EditorSettings.beginGroup( "RoadEditor", true );
EditorSettings.setValue( "DefaultWidth", RoadEditorGui.DefaultWidth );
EditorSettings.setValue( "HoverSplineColor", RoadEditorGui.HoverSplineColor );
EditorSettings.setValue( "SelectedSplineColor", RoadEditorGui.SelectedSplineColor );
EditorSettings.setValue( "HoverNodeColor", RoadEditorGui.HoverNodeColor );
EditorSettings.setValue( "MaterialName", RoadEditorGui.materialName );
EditorSettings.endGroup();
}