mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
commit
0911311e98
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@ -327,7 +327,10 @@ void GBitmap::allocateBitmap(const U32 in_width, const U32 in_height, const bool
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mNumMipLevels++;
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mNumMipLevels++;
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allocPixels += currWidth * currHeight * mBytesPerPixel;
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allocPixels += currWidth * currHeight * mBytesPerPixel;
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} while (currWidth != 1 && currHeight != 1);
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} while (currWidth != 1 || currHeight != 1);
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U32 expectedMips = mFloor(mLog2(mMax(in_width, in_height))) + 1;
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AssertFatal(mNumMipLevels == expectedMips, "GBitmap::allocateBitmap: mipmap count wrong");
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}
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}
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AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels");
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AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels");
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@ -1085,21 +1085,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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// NOTE: Does this belong here?
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// NOTE: Does this belong here?
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if( inOutNumMips == 0 && !autoGenSupp )
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if( inOutNumMips == 0 && !autoGenSupp )
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{
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{
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U32 currWidth = width;
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inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
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U32 currHeight = height;
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inOutNumMips = 1;
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do
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{
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currWidth >>= 1;
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currHeight >>= 1;
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if( currWidth == 0 )
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currWidth = 1;
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if( currHeight == 0 )
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currHeight = 1;
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inOutNumMips++;
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} while ( currWidth != 1 && currHeight != 1 );
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}
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}
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}
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}
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}
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}
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@ -320,6 +320,11 @@ inline F32 mLog(const F32 val)
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return (F32) log(val);
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return (F32) log(val);
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}
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}
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inline F32 mLog2(const F32 val)
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{
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return (F32) log2(val);
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}
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inline F32 mExp(const F32 val)
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inline F32 mExp(const F32 val)
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{
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{
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return (F32) exp(val);
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return (F32) exp(val);
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@ -380,6 +385,10 @@ inline F64 mLog(const F64 val)
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return (F64) log(val);
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return (F64) log(val);
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}
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}
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inline F64 mLog2(const F64 val)
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{
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return (F64) log2(val);
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}
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inline F32 mCatmullrom(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
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inline F32 mCatmullrom(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
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{
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{
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