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https://github.com/TorqueGameEngines/Torque3D.git
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add extra checks
add extra checks around an empty stringtableentry for assets and bitmap controls
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parent
1949ff9d7b
commit
08f52cfa16
4 changed files with 23 additions and 14 deletions
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@ -123,6 +123,12 @@ private:
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String mBitmapFile;
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public:
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void _setBitmap(StringTableEntry _in) {
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if (_in == NULL || _in == StringTable->EmptyString() || _in == "")
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{
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mBitmapAsset = NULL;
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mBitmapFile = "";
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return;
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}
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if (mBitmapAsset.getAssetId() == _in) return; if (!AssetDatabase.isDeclaredAsset(_in)) {
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StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback; AssetQuery query; S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); if (foundAssetcount != 0) {
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imageAssetId = query.mAssetList[0];
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@ -121,16 +121,19 @@ void GuiBitmapCtrl::setBitmap(const char* name, bool resize)
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if (assetId != StringTable->EmptyString())
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_setBitmap(assetId);
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else
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_setBitmap(name);
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_setBitmap(StringTable->EmptyString());
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}
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mBitmap = mBitmapAsset->getTexture(&GFXDefaultGUIProfile);
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if (getBitmap() && resize)
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if (mBitmapAsset.notNull())
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{
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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updateSizing();
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mBitmap = mBitmapAsset->getTexture(&GFXDefaultGUIProfile);
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if (getBitmap() && resize)
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{
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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updateSizing();
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}
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}
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setUpdate();
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