Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -471,7 +471,7 @@ ConsoleMethod( EventManager, subscribe, bool, 4, 5, "( SimObject listener, Strin
return false;
}
return object->subscribe( cbObj, argv[3], argc > 4 ? argv[4] : NULL );
return object->subscribe( cbObj, argv[3], argc > 4 ? (const char*)argv[4] : NULL );
}
ConsoleMethod( EventManager, remove, void, 4, 4, "( SimObject listener, String event )\n\n"

View file

@ -566,7 +566,7 @@ ConsoleMethod( UndoManager, pushCompound, const char*, 2, 3, "( string name=\"\"
{
String name;
if( argc > 2 )
name = (String)argv[ 2 ];
name = (const char*)argv[ 2 ];
CompoundUndoAction* action = object->pushCompound( name );
if( !action )
@ -584,7 +584,7 @@ ConsoleMethod( UndoManager, popCompound, void, 2, 3, "( bool discard=false ) - P
{
if( !object->getCompoundStackDepth() )
{
Con::errorf( "%s::popCompound - no compound on stack", argv[ 0 ] );
Con::errorf( "%s::popCompound - no compound on stack", (const char*)argv[ 0 ] );
return;
}