Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -139,7 +139,7 @@ ConsoleFunction( enumColladaForImport, bool, 3, 3,
GuiTreeViewCtrl* tree;
if (!Sim::findObject(argv[2], tree))
{
Con::errorf("enumColladaScene::Could not find GuiTreeViewCtrl '%s'", argv[2]);
Con::errorf("enumColladaScene::Could not find GuiTreeViewCtrl '%s'", (const char*)argv[2]);
return false;
}

View file

@ -172,7 +172,7 @@ ConsoleFunction( loadColladaLights, bool, 2, 4,
if (!Sim::findObject(argv[2], group)) {
// Create the group if it could not be found
group = new SimGroup;
if (group->registerObject(argv[2])) {
if (group->registerObject((const char*)argv[2])) {
if (missionGroup)
missionGroup->addObject(group);
}