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https://github.com/TorqueGameEngines/Torque3D.git
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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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e99eadd61f
commit
08d4f6ebc0
58 changed files with 733 additions and 690 deletions
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@ -1454,7 +1454,7 @@ ConsoleFunction( sfxCreateSource, S32, 2, 6,
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description = dynamic_cast< SFXDescription* >( Sim::findObject( argv[1] ) );
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if ( !description )
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{
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Con::printf( "Unable to locate sound track/description '%s'", argv[1] );
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Con::printf( "Unable to locate sound track/description '%s'", (const char*)argv[1] );
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return 0;
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}
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}
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@ -1560,7 +1560,7 @@ ConsoleFunction( sfxPlay, S32, 2, 5, "( SFXSource source | ( SFXTrack track [, f
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SFXTrack* track = dynamic_cast<SFXTrack*>( Sim::findObject( argv[1] ) );
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if ( !track )
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{
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Con::printf( "Unable to locate sfx track '%s'", argv[1] );
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Con::printf( "Unable to locate sfx track '%s'", (const char*)argv[1] );
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return 0;
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}
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@ -1663,7 +1663,7 @@ ConsoleFunction( sfxPlayOnce, S32, 2, 6,
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description = dynamic_cast< SFXDescription* >( Sim::findObject( argv[1] ) );
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if( !description )
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{
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Con::errorf( "sfxPlayOnce - Unable to locate sound track/description '%s'", argv[1] );
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Con::errorf( "sfxPlayOnce - Unable to locate sound track/description '%s'", (const char*)argv[1] );
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return 0;
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}
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}
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