Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -1454,7 +1454,7 @@ ConsoleFunction( sfxCreateSource, S32, 2, 6,
description = dynamic_cast< SFXDescription* >( Sim::findObject( argv[1] ) );
if ( !description )
{
Con::printf( "Unable to locate sound track/description '%s'", argv[1] );
Con::printf( "Unable to locate sound track/description '%s'", (const char*)argv[1] );
return 0;
}
}
@ -1560,7 +1560,7 @@ ConsoleFunction( sfxPlay, S32, 2, 5, "( SFXSource source | ( SFXTrack track [, f
SFXTrack* track = dynamic_cast<SFXTrack*>( Sim::findObject( argv[1] ) );
if ( !track )
{
Con::printf( "Unable to locate sfx track '%s'", argv[1] );
Con::printf( "Unable to locate sfx track '%s'", (const char*)argv[1] );
return 0;
}
@ -1663,7 +1663,7 @@ ConsoleFunction( sfxPlayOnce, S32, 2, 6,
description = dynamic_cast< SFXDescription* >( Sim::findObject( argv[1] ) );
if( !description )
{
Con::errorf( "sfxPlayOnce - Unable to locate sound track/description '%s'", argv[1] );
Con::errorf( "sfxPlayOnce - Unable to locate sound track/description '%s'", (const char*)argv[1] );
return 0;
}
}