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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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58 changed files with 733 additions and 690 deletions
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@ -400,7 +400,7 @@ ConsoleStaticMethod( PfxVis, open, void, 2, 3, "( PostEffect, [bool clear = fals
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PostEffect *pfx;
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if ( !Sim::findObject( argv[1], pfx ) )
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{
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Con::errorf( "PfxVis::add, argument %s was not a PostEffect", argv[1] );
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Con::errorf( "PfxVis::add, argument %s was not a PostEffect", (const char*)argv[1] );
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return;
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}
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@ -450,9 +450,9 @@ ConsoleStaticMethod( PfxVis, onWindowClosed, void, 2, 2, "( GuiWindowCtrl )"
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GuiWindowCtrl *ctrl;
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if ( !Sim::findObject( argv[1], ctrl ) )
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{
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Con::errorf( "PfxVis::onWindowClosed, argument %s was not a GuiWindowCtrl", argv[1] );
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Con::errorf( "PfxVis::onWindowClosed, argument %s was not a GuiWindowCtrl", (const char*)argv[1] );
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return;
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}
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PFXVIS->onWindowClosed( ctrl );
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}
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}
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