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https://github.com/TorqueGameEngines/Torque3D.git
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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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e99eadd61f
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08d4f6ebc0
58 changed files with 733 additions and 690 deletions
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@ -465,7 +465,7 @@ ConsoleFunction( addMaterialMapping, void, 3, 3, "(string texName, string matNam
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"block or interior surface using the associated texture.\n\n"
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"@ingroup Materials")
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{
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MATMGR->mapMaterial((const char*)argv[1],(const char*)argv[2]);
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MATMGR->mapMaterial(argv[1], argv[2]);
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}
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ConsoleFunction( getMaterialMapping, const char*, 2, 2, "(string texName)\n"
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@ -474,7 +474,7 @@ ConsoleFunction( getMaterialMapping, const char*, 2, 2, "(string texName)\n"
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"@param texName Name of the texture\n\n"
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"@ingroup Materials")
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{
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return MATMGR->getMapEntry((const char*)argv[1]).c_str();
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return MATMGR->getMapEntry(argv[1]).c_str();
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}
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ConsoleFunction( dumpMaterialInstances, void, 1, 1,
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@ -487,5 +487,5 @@ ConsoleFunction( dumpMaterialInstances, void, 1, 1,
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ConsoleFunction( getMapEntry, const char *, 2, 2,
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"@hide")
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{
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return MATMGR->getMapEntry( String(argv[1]) );
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}
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return MATMGR->getMapEntry( argv[1] );
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}
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