mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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e99eadd61f
commit
08d4f6ebc0
58 changed files with 733 additions and 690 deletions
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@ -175,7 +175,7 @@ ConsoleStaticMethod( EditorIconRegistry, add, void, 3, 4, "( String className, S
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if ( argc > 3 )
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overwrite = dAtob( argv[3] );
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gEditorIcons.add( (const char*)argv[1], (const char*)argv[2], overwrite );
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gEditorIcons.add( argv[1], argv[2], overwrite );
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}
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ConsoleStaticMethod( EditorIconRegistry, loadFromPath, void, 2, 3, "( String imagePath [, bool overwrite = true] )"
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@ -185,7 +185,7 @@ ConsoleStaticMethod( EditorIconRegistry, loadFromPath, void, 2, 3, "( String ima
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if ( argc > 2 )
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overwrite = dAtob( argv[2] );
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gEditorIcons.loadFromPath( (const char*)argv[1], overwrite );
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gEditorIcons.loadFromPath( argv[1], overwrite );
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}
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ConsoleStaticMethod( EditorIconRegistry, clear, void, 1, 1, ""
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@ -212,7 +212,7 @@ ConsoleStaticMethod( EditorIconRegistry, findIconBySimObject, const char*, 2, 2,
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SimObject *obj = NULL;
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if ( !Sim::findObject( argv[1], obj ) )
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{
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Con::warnf( "EditorIconRegistry::findIcon, parameter %d was not a SimObject!", argv[1] );
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Con::warnf( "EditorIconRegistry::findIcon, parameter %d was not a SimObject!", (const char*)argv[1] );
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return NULL;
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}
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@ -782,7 +782,7 @@ void GuiDecalEditorCtrl::setMode( String mode, bool sourceShortcut = false )
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mMode = mode;
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if( sourceShortcut )
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Con::executef( this, "paletteSync", (const char*)mMode );
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Con::executef( this, "paletteSync", mMode );
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}
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ConsoleMethod( GuiDecalEditorCtrl, deleteSelectedDecal, void, 2, 2, "deleteSelectedDecal()" )
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@ -792,7 +792,7 @@ ConsoleMethod( GuiDecalEditorCtrl, deleteSelectedDecal, void, 2, 2, "deleteSelec
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ConsoleMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, 3, 3, "deleteSelectedDecalDatablock( String datablock )" )
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{
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String lookupName( argv[2] );
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String lookupName( (const char*)argv[2] );
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if( lookupName == String::EmptyString )
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return;
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@ -801,7 +801,7 @@ ConsoleMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, 3, 3, "deleteSele
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ConsoleMethod( GuiDecalEditorCtrl, setMode, void, 3, 3, "setMode( String mode )()" )
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{
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String newMode = ( argv[2] );
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String newMode = ( (const char*)argv[2] );
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object->setMode( newMode );
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}
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@ -868,7 +868,7 @@ ConsoleMethod( GuiDecalEditorCtrl, editDecalDetails, void, 4, 4, "editDecalDetai
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if ( (count != 7) )
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{
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Con::printf("Failed to parse decal information \"px py pz tx ty tz s\" from '%s'", argv[3]);
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Con::printf("Failed to parse decal information \"px py pz tx ty tz s\" from '%s'", (const char*)argv[3]);
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return;
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}
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@ -894,7 +894,7 @@ ConsoleMethod( GuiDecalEditorCtrl, getSelectionCount, S32, 2, 2, "" )
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ConsoleMethod( GuiDecalEditorCtrl, retargetDecalDatablock, void, 4, 4, "" )
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{
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if( dStrcmp( argv[2], "" ) != 0 && dStrcmp( argv[3], "" ) != 0 )
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object->retargetDecalDatablock( (const char*)argv[2], (const char*)argv[3] );
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object->retargetDecalDatablock( argv[2], argv[3] );
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}
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void GuiDecalEditorCtrl::setGizmoFocus( DecalInstance * decalInstance )
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@ -1253,4 +1253,4 @@ void DBRetargetUndoAction::redo()
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if ( mEditor->isMethod( "rebuildInstanceTree" ) )
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Con::executef( mEditor, "rebuildInstanceTree" );
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}
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#endif
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#endif
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@ -2500,7 +2500,7 @@ ConsoleMethod( TerrainEditor, attachTerrain, void, 2, 3, "(TerrainBlock terrain)
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terrains.push_back(terrBlock);
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if(terrains.size() == 0)
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Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: failed to attach to object '%s'", argv[2]);
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Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: failed to attach to object '%s'", (const char*)argv[2]);
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}
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if (terrains.size() > 0)
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@ -2714,7 +2714,7 @@ ConsoleMethod(TerrainEditor, updateMaterial, bool, 4, 4,
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if ( index >= terr->getMaterialCount() )
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return false;
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terr->updateMaterial( index, (const char*)argv[3] );
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terr->updateMaterial( index, argv[3] );
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object->setDirty();
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@ -2729,7 +2729,7 @@ ConsoleMethod(TerrainEditor, addMaterial, S32, 3, 3,
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if ( !terr )
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return false;
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terr->addMaterial( (const char*)argv[2] );
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terr->addMaterial( argv[2] );
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object->setDirty();
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@ -3204,7 +3204,7 @@ ConsoleMethod( WorldEditor, setActiveSelection, void, 3, 3, "( id set ) - Set th
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WorldEditorSelection* selection;
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if( !Sim::findObject( argv[ 2 ], selection ) )
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{
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Con::errorf( "WorldEditor::setActiveSelectionSet - no selection set '%s'", argv[ 2 ] );
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Con::errorf( "WorldEditor::setActiveSelectionSet - no selection set '%s'", (const char*)argv[ 2 ] );
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return;
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}
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@ -3330,14 +3330,14 @@ ConsoleMethod( WorldEditor, alignByBounds, void, 3, 3, "(int boundsAxis)"
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"Align all selected objects against the given bounds axis.")
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{
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if(!object->alignByBounds(dAtoi(argv[2])))
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Con::warnf(ConsoleLogEntry::General, avar("worldEditor.alignByBounds: invalid bounds axis '%s'", argv[2]));
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Con::warnf(ConsoleLogEntry::General, avar("worldEditor.alignByBounds: invalid bounds axis '%s'", (const char*)argv[2]));
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}
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ConsoleMethod( WorldEditor, alignByAxis, void, 3, 3, "(int axis)"
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"Align all selected objects along the given axis.")
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{
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if(!object->alignByAxis(dAtoi(argv[2])))
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Con::warnf(ConsoleLogEntry::General, avar("worldEditor.alignByAxis: invalid axis '%s'", argv[2]));
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Con::warnf(ConsoleLogEntry::General, avar("worldEditor.alignByAxis: invalid axis '%s'", (const char*)argv[2]));
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}
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ConsoleMethod( WorldEditor, resetSelectedRotation, void, 2, 2, "")
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@ -682,7 +682,7 @@ ConsoleMethod( WorldEditorSelection, union, void, 3, 3, "( SimSet set ) - Add al
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SimSet* selection;
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if( !Sim::findObject( argv[ 2 ], selection ) )
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{
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Con::errorf( "WorldEditorSelection::union - no SimSet '%s'", argv[ 2 ] );
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Con::errorf( "WorldEditorSelection::union - no SimSet '%s'", (const char*)argv[ 2 ] );
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return;
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}
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@ -698,7 +698,7 @@ ConsoleMethod( WorldEditorSelection, subtract, void, 3, 3, "( SimSet ) - Remove
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SimSet* selection;
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if( !Sim::findObject( argv[ 2 ], selection ) )
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{
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Con::errorf( "WorldEditorSelection::subtract - no SimSet '%s'", argv[ 2 ] );
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Con::errorf( "WorldEditorSelection::subtract - no SimSet '%s'", (const char*)argv[ 2 ] );
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return;
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}
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