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https://github.com/TorqueGameEngines/Torque3D.git
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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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e99eadd61f
commit
08d4f6ebc0
58 changed files with 733 additions and 690 deletions
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@ -777,7 +777,7 @@ ConsoleMethod( GuiInspector, inspect, void, 3, 3, "Inspect(Object)")
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if(!target)
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{
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if(dAtoi(argv[2]) > 0)
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Con::warnf("%s::inspect(): invalid object: %s", argv[0], argv[2]);
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Con::warnf("%s::inspect(): invalid object: %s", (const char*)argv[0], (const char*)argv[2]);
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object->clearInspectObjects();
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return;
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@ -793,7 +793,7 @@ ConsoleMethod( GuiInspector, addInspect, void, 3, 4, "( id object, (bool autoSyn
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SimObject* obj;
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if( !Sim::findObject( argv[ 2 ], obj ) )
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{
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Con::errorf( "%s::addInspect(): invalid object: %s", argv[ 0 ], argv[ 2 ] );
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Con::errorf( "%s::addInspect(): invalid object: %s", (const char*)argv[ 0 ], (const char*)argv[ 2 ] );
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return;
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}
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@ -810,7 +810,7 @@ ConsoleMethod( GuiInspector, removeInspect, void, 3, 3, "( id object ) - Remove
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SimObject* obj;
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if( !Sim::findObject( argv[ 2 ], obj ) )
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{
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Con::errorf( "%s::removeInspect(): invalid object: %s", argv[ 0 ], argv[ 2 ] );
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Con::errorf( "%s::removeInspect(): invalid object: %s", (const char*)argv[ 0 ], (const char*)argv[ 2 ] );
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return;
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}
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