Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -2007,7 +2007,7 @@ ConsoleMethod( GuiCanvas, pushDialog, void, 3, 5, "(GuiControl ctrl, int layer=0
if (! Sim::findObject(argv[2], gui))
{
Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
@ -2052,7 +2052,7 @@ ConsoleMethod( GuiCanvas, popDialog, void, 2, 3, "(GuiControl ctrl=NULL)"
{
if (!Sim::findObject(argv[2], gui))
{
Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
return;
}
}