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https://github.com/TorqueGameEngines/Torque3D.git
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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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58 changed files with 733 additions and 690 deletions
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@ -2007,7 +2007,7 @@ ConsoleMethod( GuiCanvas, pushDialog, void, 3, 5, "(GuiControl ctrl, int layer=0
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if (! Sim::findObject(argv[2], gui))
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{
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Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
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Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
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return;
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}
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@ -2052,7 +2052,7 @@ ConsoleMethod( GuiCanvas, popDialog, void, 2, 3, "(GuiControl ctrl=NULL)"
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{
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if (!Sim::findObject(argv[2], gui))
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{
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Con::printf("%s(): Invalid control: %s", argv[0], argv[2]);
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Con::printf("%s(): Invalid control: %s", (const char*)argv[0], (const char*)argv[2]);
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return;
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}
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}
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