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https://github.com/TorqueGameEngines/Torque3D.git
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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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08d4f6ebc0
58 changed files with 733 additions and 690 deletions
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@ -431,7 +431,7 @@ ConsoleMethod( GuiPopUpMenuCtrl, setEnumContent, void, 4, 4, "(string class, str
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// get it?
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if(!classRep)
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{
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Con::warnf(ConsoleLogEntry::General, "failed to locate class rep for '%s'", argv[2]);
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Con::warnf(ConsoleLogEntry::General, "failed to locate class rep for '%s'", (const char*)argv[2]);
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return;
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}
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@ -444,7 +444,7 @@ ConsoleMethod( GuiPopUpMenuCtrl, setEnumContent, void, 4, 4, "(string class, str
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// found it?
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if(i == classRep->mFieldList.size())
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{
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Con::warnf(ConsoleLogEntry::General, "failed to locate field '%s' for class '%s'", argv[3], argv[2]);
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Con::warnf(ConsoleLogEntry::General, "failed to locate field '%s' for class '%s'", (const char*)argv[3], (const char*)argv[2]);
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return;
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}
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@ -454,7 +454,7 @@ ConsoleMethod( GuiPopUpMenuCtrl, setEnumContent, void, 4, 4, "(string class, str
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// check the type
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if( !conType->getEnumTable() )
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{
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Con::warnf(ConsoleLogEntry::General, "field '%s' is not an enumeration for class '%s'", argv[3], argv[2]);
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Con::warnf(ConsoleLogEntry::General, "field '%s' is not an enumeration for class '%s'", (const char*)argv[3], (const char*)argv[2]);
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return;
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}
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