mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
This commit is contained in:
parent
e99eadd61f
commit
08d4f6ebc0
58 changed files with 733 additions and 690 deletions
|
|
@ -1181,7 +1181,7 @@ void GuiRiverEditorCtrl::setMode( String mode, bool sourceShortcut = false )
|
|||
mMode = mode;
|
||||
|
||||
if( sourceShortcut )
|
||||
Con::executef( this, "paletteSync", mode.utf8() );
|
||||
Con::executef( this, "paletteSync", mode );
|
||||
}
|
||||
|
||||
void GuiRiverEditorCtrl::setSelectedRiver( River *river )
|
||||
|
|
@ -1444,7 +1444,7 @@ ConsoleMethod( GuiRiverEditorCtrl, setNodePosition, void, 3, 3, "" )
|
|||
|
||||
if ( (count != 3) )
|
||||
{
|
||||
Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
|
||||
Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1470,7 +1470,7 @@ ConsoleMethod( GuiRiverEditorCtrl, setNodeNormal, void, 3, 3, "" )
|
|||
|
||||
if ( (count != 3) )
|
||||
{
|
||||
Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
|
||||
Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1503,4 +1503,4 @@ ConsoleMethod( GuiRiverEditorCtrl, regenerate, void, 2, 2, "" )
|
|||
River *river = object->getSelectedRiver();
|
||||
if ( river )
|
||||
river->regenerate();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue