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https://github.com/TorqueGameEngines/Torque3D.git
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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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e99eadd61f
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58 changed files with 733 additions and 690 deletions
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@ -1040,7 +1040,7 @@ void GuiMeshRoadEditorCtrl::setMode( String mode, bool sourceShortcut = false )
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mMode = mode;
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if( sourceShortcut )
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Con::executef( this, "paletteSync", (const char*)mode );
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Con::executef( this, "paletteSync", mode );
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}
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void GuiMeshRoadEditorCtrl::setSelectedRoad( MeshRoad *road )
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@ -1240,7 +1240,7 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
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if ( (count != 3) )
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{
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
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return;
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}
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@ -1266,7 +1266,7 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, 3, 3, "" )
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if ( (count != 3) )
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{
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
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return;
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}
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@ -1304,4 +1304,4 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, regenerate, void, 2, 2, "" )
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ConsoleMethod( GuiMeshRoadEditorCtrl, matchTerrainToRoad, void, 2, 2, "" )
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{
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object->matchTerrainToRoad();
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}
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}
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