mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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e99eadd61f
commit
08d4f6ebc0
58 changed files with 733 additions and 690 deletions
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@ -1040,7 +1040,7 @@ void GuiMeshRoadEditorCtrl::setMode( String mode, bool sourceShortcut = false )
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mMode = mode;
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if( sourceShortcut )
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Con::executef( this, "paletteSync", (const char*)mode );
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Con::executef( this, "paletteSync", mode );
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}
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void GuiMeshRoadEditorCtrl::setSelectedRoad( MeshRoad *road )
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@ -1240,7 +1240,7 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
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if ( (count != 3) )
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{
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
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return;
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}
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@ -1266,7 +1266,7 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, 3, 3, "" )
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if ( (count != 3) )
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{
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
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return;
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}
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@ -1304,4 +1304,4 @@ ConsoleMethod( GuiMeshRoadEditorCtrl, regenerate, void, 2, 2, "" )
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ConsoleMethod( GuiMeshRoadEditorCtrl, matchTerrainToRoad, void, 2, 2, "" )
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{
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object->matchTerrainToRoad();
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}
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}
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@ -1181,7 +1181,7 @@ void GuiRiverEditorCtrl::setMode( String mode, bool sourceShortcut = false )
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mMode = mode;
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if( sourceShortcut )
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Con::executef( this, "paletteSync", mode.utf8() );
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Con::executef( this, "paletteSync", mode );
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}
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void GuiRiverEditorCtrl::setSelectedRiver( River *river )
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@ -1444,7 +1444,7 @@ ConsoleMethod( GuiRiverEditorCtrl, setNodePosition, void, 3, 3, "" )
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if ( (count != 3) )
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{
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
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return;
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}
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@ -1470,7 +1470,7 @@ ConsoleMethod( GuiRiverEditorCtrl, setNodeNormal, void, 3, 3, "" )
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if ( (count != 3) )
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{
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
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return;
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}
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@ -1503,4 +1503,4 @@ ConsoleMethod( GuiRiverEditorCtrl, regenerate, void, 2, 2, "" )
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River *river = object->getSelectedRiver();
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if ( river )
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river->regenerate();
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}
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}
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@ -945,7 +945,7 @@ void GuiRoadEditorCtrl::setMode( String mode, bool sourceShortcut = false )
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mMode = mode;
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if( sourceShortcut )
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Con::executef( this, "paletteSync", mode.utf8() );
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Con::executef( this, "paletteSync", mode );
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}
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void GuiRoadEditorCtrl::setSelectedRoad( DecalRoad *road )
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@ -1081,7 +1081,7 @@ ConsoleMethod( GuiRoadEditorCtrl, setNodePosition, void, 3, 3, "" )
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if ( (count != 3) )
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{
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", argv[3]);
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Con::printf("Failed to parse node information \"px py pz\" from '%s'", (const char*)argv[3]);
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return;
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}
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