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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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58 changed files with 733 additions and 690 deletions
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@ -34,17 +34,19 @@ SimConsoleEvent::SimConsoleEvent(S32 argc, ConsoleValueRef *argv, bool onObject)
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mArgc = argc;
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mArgv = new ConsoleValueRef[argc];
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for (int i=0; i<argc; i++) {
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mArgv[i].value = new ConsoleValue();
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mArgv[i].value->type = ConsoleValue::TypeInternalString;
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mArgv[i].value->init();
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for (int i=0; i<argc; i++)
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{
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mArgv[i].value = new ConsoleValue();
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mArgv[i].value->type = ConsoleValue::TypeInternalString;
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mArgv[i].value->init();
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mArgv[i].value->setStringValue((const char*)argv[i]);
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}
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}
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SimConsoleEvent::~SimConsoleEvent()
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{
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for (int i=0; i<mArgc; i++) {
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for (int i=0; i<mArgc; i++)
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{
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delete mArgv[i].value;
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}
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delete[] mArgv;
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