Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -34,17 +34,19 @@ SimConsoleEvent::SimConsoleEvent(S32 argc, ConsoleValueRef *argv, bool onObject)
mArgc = argc;
mArgv = new ConsoleValueRef[argc];
for (int i=0; i<argc; i++) {
mArgv[i].value = new ConsoleValue();
mArgv[i].value->type = ConsoleValue::TypeInternalString;
mArgv[i].value->init();
for (int i=0; i<argc; i++)
{
mArgv[i].value = new ConsoleValue();
mArgv[i].value->type = ConsoleValue::TypeInternalString;
mArgv[i].value->init();
mArgv[i].value->setStringValue((const char*)argv[i]);
}
}
SimConsoleEvent::~SimConsoleEvent()
{
for (int i=0; i<mArgc; i++) {
for (int i=0; i<mArgc; i++)
{
delete mArgv[i].value;
}
delete[] mArgv;