Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -32,6 +32,9 @@
#ifndef _MODULE_H_
#include "core/module.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
// Forward Refs
class SimSet;
@ -122,9 +125,15 @@ namespace Sim
SimDataBlockGroup *getDataBlockGroup();
SimGroup* getRootGroup();
SimObject* findObject(ConsoleValueRef&);
SimObject* findObject(SimObjectId);
SimObject* findObject(const char* name);
SimObject* findObject(const char* fileName, S32 declarationLine);
template<class T> inline bool findObject(ConsoleValueRef &ref,T*&t)
{
t = dynamic_cast<T*>(findObject(ref));
return t != NULL;
}
template<class T> inline bool findObject(SimObjectId iD,T*&t)
{
t = dynamic_cast<T*>(findObject(iD));