mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
This commit is contained in:
parent
e99eadd61f
commit
08d4f6ebc0
58 changed files with 733 additions and 690 deletions
|
|
@ -32,6 +32,9 @@
|
|||
#ifndef _MODULE_H_
|
||||
#include "core/module.h"
|
||||
#endif
|
||||
#ifndef _CONSOLE_H_
|
||||
#include "console/console.h"
|
||||
#endif
|
||||
|
||||
// Forward Refs
|
||||
class SimSet;
|
||||
|
|
@ -122,9 +125,15 @@ namespace Sim
|
|||
SimDataBlockGroup *getDataBlockGroup();
|
||||
SimGroup* getRootGroup();
|
||||
|
||||
SimObject* findObject(ConsoleValueRef&);
|
||||
SimObject* findObject(SimObjectId);
|
||||
SimObject* findObject(const char* name);
|
||||
SimObject* findObject(const char* fileName, S32 declarationLine);
|
||||
template<class T> inline bool findObject(ConsoleValueRef &ref,T*&t)
|
||||
{
|
||||
t = dynamic_cast<T*>(findObject(ref));
|
||||
return t != NULL;
|
||||
}
|
||||
template<class T> inline bool findObject(SimObjectId iD,T*&t)
|
||||
{
|
||||
t = dynamic_cast<T*>(findObject(iD));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue