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https://github.com/TorqueGameEngines/Torque3D.git
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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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58 changed files with 733 additions and 690 deletions
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@ -138,20 +138,20 @@ ConsoleDocFragment _spawnObject1(
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ConsoleFunction(spawnObject, S32, 3, 6, "spawnObject(class [, dataBlock, name, properties, script])"
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"@hide")
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{
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String spawnClass((String)argv[1]);
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String spawnClass((const char*)argv[1]);
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String spawnDataBlock;
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String spawnName;
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String spawnProperties;
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String spawnScript;
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if (argc >= 3)
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spawnDataBlock = (String)argv[2];
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spawnDataBlock = (const char*)argv[2];
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if (argc >= 4)
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spawnName = (String)argv[3];
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spawnName = (const char*)argv[3];
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if (argc >= 5)
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spawnProperties = (String)argv[4];
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spawnProperties = (const char*)argv[4];
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if (argc >= 6)
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spawnScript = (String)argv[5];
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spawnScript = (const char*)argv[5];
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SimObject* spawnObject = Sim::spawnObject(spawnClass, spawnDataBlock, spawnName, spawnProperties, spawnScript);
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