mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
This commit is contained in:
parent
e99eadd61f
commit
08d4f6ebc0
58 changed files with 733 additions and 690 deletions
|
|
@ -179,7 +179,7 @@ bool SimComponent::processArguments(S32 argc, ConsoleValueRef *argv)
|
|||
if(obj)
|
||||
addComponent(obj);
|
||||
else
|
||||
Con::printf("SimComponent::processArguments - Invalid Component Object \"%s\"", argv[i]);
|
||||
Con::printf("SimComponent::processArguments - Invalid Component Object \"%s\"", (const char*)argv[i]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -383,7 +383,7 @@ ConsoleMethod( SimComponent, addComponents, bool, 3, 64, "%obj.addComponents( %c
|
|||
if(obj)
|
||||
object->addComponent(obj);
|
||||
else
|
||||
Con::printf("SimComponent::addComponents - Invalid Component Object \"%s\"", argv[i]);
|
||||
Con::printf("SimComponent::addComponents - Invalid Component Object \"%s\"", (const char*)argv[i]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -399,7 +399,7 @@ ConsoleMethod( SimComponent, removeComponents, bool, 3, 64, "%obj.removeComponen
|
|||
if(obj)
|
||||
object->removeComponent(obj);
|
||||
else
|
||||
Con::printf("SimComponent::removeComponents - Invalid Component Object \"%s\"", argv[i]);
|
||||
Con::printf("SimComponent::removeComponents - Invalid Component Object \"%s\"", (const char*)argv[i]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -449,4 +449,4 @@ ConsoleMethod(SimComponent, getIsTemplate, bool, 2, 2, "() Check whether SimComp
|
|||
"@return true if is a template and false if not")
|
||||
{
|
||||
return object->getIsTemplate();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue