Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -147,13 +147,13 @@ ConsoleFunction( physicsDestroy, void, 1, 1, "physicsDestroy()" )
ConsoleFunction( physicsInitWorld, bool, 2, 2, "physicsInitWorld( String worldName )" )
{
return PHYSICSMGR && PHYSICSMGR->createWorld( String( argv[1] ) );
return PHYSICSMGR && PHYSICSMGR->createWorld( (const char*)argv[1] );
}
ConsoleFunction( physicsDestroyWorld, void, 2, 2, "physicsDestroyWorld( String worldName )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->destroyWorld( String( argv[1] ) );
PHYSICSMGR->destroyWorld( (const char*)argv[1] );
}
@ -162,13 +162,13 @@ ConsoleFunction( physicsDestroyWorld, void, 2, 2, "physicsDestroyWorld( String w
ConsoleFunction( physicsStartSimulation, void, 2, 2, "physicsStartSimulation( String worldName )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->enableSimulation( String( argv[1] ), true );
PHYSICSMGR->enableSimulation( (const char*)argv[1], true );
}
ConsoleFunction( physicsStopSimulation, void, 2, 2, "physicsStopSimulation( String worldName )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->enableSimulation( String( argv[1] ), false );
PHYSICSMGR->enableSimulation( (const char*)argv[1], false );
}
ConsoleFunction( physicsSimulationEnabled, bool, 1, 1, "physicsSimulationEnabled()" )
@ -182,7 +182,7 @@ ConsoleFunction( physicsSimulationEnabled, bool, 1, 1, "physicsSimulationEnabled
ConsoleFunction( physicsSetTimeScale, void, 2, 2, "physicsSetTimeScale( F32 scale )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->setTimeScale( dAtof( argv[1] ) );
PHYSICSMGR->setTimeScale( argv[1] );
}
// Get the currently set time scale.
@ -212,5 +212,5 @@ ConsoleFunction( physicsRestoreState, void, 1, 1, "physicsRestoreState()" )
ConsoleFunction( physicsDebugDraw, void, 2, 2, "physicsDebugDraw( bool enable )" )
{
if ( PHYSICSMGR )
PHYSICSMGR->enableDebugDraw( dAtoi( argv[1] ) );
}
PHYSICSMGR->enableDebugDraw( (S32)argv[1] );
}