Improvements to console refactor code

- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
This commit is contained in:
jamesu 2012-10-11 21:29:39 +01:00 committed by James Urquhart
parent e99eadd61f
commit 08d4f6ebc0
58 changed files with 733 additions and 690 deletions

View file

@ -439,7 +439,7 @@ ConsoleMethod( LightBase, playAnimation, void, 2, 3, "( [LightAnimData anim] )\t
LightAnimData *animData;
if ( !Sim::findObject( argv[2], animData ) )
{
Con::errorf( "LightBase::playAnimation() - Invalid LightAnimData '%s'.", argv[2] );
Con::errorf( "LightBase::playAnimation() - Invalid LightAnimData '%s'.", (const char*)argv[2] );
return;
}
@ -481,4 +481,4 @@ void LightBase::pauseAnimation( void )
mAnimState.active = false;
setMaskBits( UpdateMask );
}
}
}