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Improvements to console refactor code
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
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58 changed files with 733 additions and 690 deletions
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@ -439,7 +439,7 @@ ConsoleMethod( LightBase, playAnimation, void, 2, 3, "( [LightAnimData anim] )\t
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LightAnimData *animData;
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if ( !Sim::findObject( argv[2], animData ) )
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{
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Con::errorf( "LightBase::playAnimation() - Invalid LightAnimData '%s'.", argv[2] );
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Con::errorf( "LightBase::playAnimation() - Invalid LightAnimData '%s'.", (const char*)argv[2] );
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return;
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}
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@ -481,4 +481,4 @@ void LightBase::pauseAnimation( void )
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mAnimState.active = false;
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setMaskBits( UpdateMask );
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}
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}
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}
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