mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 23:40:42 +00:00
Adds proper documentation and explains some of the navigation/menu usage behavior via the BaseUI example menus
This commit is contained in:
parent
41add628ad
commit
07b3e2789e
6 changed files with 260 additions and 5 deletions
|
|
@ -1,3 +1,12 @@
|
|||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This function sets the root page for the navigation stack. The root page is 'below'
|
||||
/// all other normal pages and cannot be popped like a normal page.
|
||||
/// When we set a new root page, we first check if we have an existing root page.
|
||||
/// If we do, we run the usual canClose() then onClose() function pair, then we
|
||||
/// set it and call the onOpen() for the new root page.
|
||||
///
|
||||
/// \param %rootPage (guiControl) The new guiControl that is being set as the root page of the navigation stack
|
||||
function UINavigation::setRootPage(%this, %rootPage)
|
||||
{
|
||||
if(!isObject(%this.pageStack))
|
||||
|
|
@ -36,6 +45,25 @@ function UINavigation::setRootPage(%this, %rootPage)
|
|||
%rootPage.call("onOpen");
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This function pushes a page onto the given UINavigation-classed GUIContainer's stack
|
||||
/// The order of operations is thus:
|
||||
/// 1) check to see if the new page being pushed says it can open via the canOpen() function.
|
||||
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
|
||||
/// If this check returns false, the pushPage event cancels.
|
||||
/// 2) check to see if the current page on the stack says it can close. Similar to
|
||||
/// the canOpen() check on the new page, we default to true
|
||||
/// If this check returns false, the pushPage event cancels.
|
||||
/// 3) Call - if defined - onClose() on the current top page of the stack
|
||||
/// 4) Add the new page onto the stack
|
||||
/// 5) Call - if defined - onOpen() on the new page
|
||||
/// 6) Finally, if we defined a callback, call that.
|
||||
/// With this all run, the previous top page has done any cleanup work it needed to
|
||||
/// and the new top page has been opened successfully.
|
||||
///
|
||||
/// \param %newPage (guiControl) The new guiControl that is being added onto the page stack
|
||||
/// \param %callback[optional]: (Evaluable string) A evalable statement to invoke when the push has been completed
|
||||
function UINavigation::pushPage(%this, %newPage, %callback)
|
||||
{
|
||||
if(!isObject(%this.pageStack))
|
||||
|
|
@ -80,6 +108,24 @@ function UINavigation::pushPage(%this, %newPage, %callback)
|
|||
eval(%callback);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This function pops the topmost page off the given UINavigation-classed GUIContainer's stack
|
||||
/// The order of operations is thus:
|
||||
/// 1) check to see if the top page being popped says it can close via the canClose() function.
|
||||
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
|
||||
/// If this check returns false, the popPage event cancels.
|
||||
/// 2) check to see if the previous page on the stack says it can open. Similar to
|
||||
/// the canClose() check on the new page, we default to true
|
||||
/// If this check returns false, the popPage event cancels.
|
||||
/// 3) Call - if defined - onClose() on the current top page of the stack
|
||||
/// 4) Remove the top page
|
||||
/// 5) Call - if defined - onOpen() on the now topmost page
|
||||
/// 6) Finally, if we defined a callback, call that.
|
||||
/// With this all run, the previous top page has done any cleanup work it needed to
|
||||
/// and the new top page has been opened successfully.
|
||||
///
|
||||
/// \param %callback[optional] (Evaluable string) A evalable statement to invoke when the pop has been completed
|
||||
function UINavigation::popPage(%this, %callback)
|
||||
{
|
||||
if(%this.pageStack.count() == 0)
|
||||
|
|
@ -128,6 +174,12 @@ function UINavigation::popPage(%this, %callback)
|
|||
eval(%callback);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// In order tops the topmost page in a loop until it has closed the entire stack,
|
||||
/// leaving only the root page
|
||||
///
|
||||
/// \param %callback[optional] (Evaluable String) A evalable statement to invoke when the pop has been completed
|
||||
function UINavigation::popToRoot(%this, %callback)
|
||||
{
|
||||
%pageChanged = false;
|
||||
|
|
@ -177,6 +229,10 @@ function UINavigation::popToRoot(%this, %callback)
|
|||
eval(%callback);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Gets the current, topmost page on the stack. If no non-root pages are on the stack
|
||||
/// the root page is returned
|
||||
function UINavigation::getCurrentPage(%this)
|
||||
{
|
||||
if(isObject(%this.pageStack) && %this.pageStack.count() != 0)
|
||||
|
|
@ -192,6 +248,10 @@ function UINavigation::getCurrentPage(%this)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Gets the page just under the topmost page in the stack. If there is no previous page
|
||||
/// then the root page is returned
|
||||
function UINavigation::getPreviousPage(%this)
|
||||
{
|
||||
if(isObject(%this.pageStack) && %this.pageStack.count() > 1)
|
||||
|
|
@ -207,6 +267,9 @@ function UINavigation::getPreviousPage(%this)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Gets the number of pages on the stack.
|
||||
function UINavigation::getPageCount(%this)
|
||||
{
|
||||
%count = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue