Torque3D/Templates/BaseGame/game/data/UI/scripts/menuNavigation.tscript

283 lines
8.7 KiB
Plaintext

//==============================================================================
/// Summary:
/// This function sets the root page for the navigation stack. The root page is 'below'
/// all other normal pages and cannot be popped like a normal page.
/// When we set a new root page, we first check if we have an existing root page.
/// If we do, we run the usual canClose() then onClose() function pair, then we
/// set it and call the onOpen() for the new root page.
///
/// \param %rootPage (guiControl) The new guiControl that is being set as the root page of the navigation stack
function UINavigation::setRootPage(%this, %rootPage)
{
if(!isObject(%this.pageStack))
{
%this.pageStack = new ArrayObject();
}
if(isObject(%this.rootPage))
{
%canClose = true;
if(%this.rootPage.isMethod("canClose"))
%canClose = %this.rootPage.call("canClose");
if(!%canClose)
return; //if we're not allowed to close, just bail out wholesale because clearly
//something is blocking changes to pages
%this.remove(%this.rootPage);
if(%this.rootPage.isMethod("onClose"))
%this.rootPage.call("onClose");
%this.rootPage.navigation = "";
}
%this.rootPage = %rootPage;
%this.add(%rootPage);
if(%this.resizePages)
{
%rootPage.resize(%this.position.x, %this.position.y,
%this.extent.x, %this.extent.y);
}
%rootPage.navigation = %this;
if(%rootPage.isMethod("onOpen"))
%rootPage.call("onOpen");
}
//==============================================================================
/// Summary:
/// This function pushes a page onto the given UINavigation-classed GUIContainer's stack
/// The order of operations is thus:
/// 1) check to see if the new page being pushed says it can open via the canOpen() function.
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
/// If this check returns false, the pushPage event cancels.
/// 2) check to see if the current page on the stack says it can close. Similar to
/// the canOpen() check on the new page, we default to true
/// If this check returns false, the pushPage event cancels.
/// 3) Call - if defined - onClose() on the current top page of the stack
/// 4) Add the new page onto the stack
/// 5) Call - if defined - onOpen() on the new page
/// 6) Finally, if we defined a callback, call that.
/// With this all run, the previous top page has done any cleanup work it needed to
/// and the new top page has been opened successfully.
///
/// \param %newPage (guiControl) The new guiControl that is being added onto the page stack
/// \param %callback[optional]: (Evaluable string) A evalable statement to invoke when the push has been completed
function UINavigation::pushPage(%this, %newPage, %callback)
{
if(!isObject(%this.pageStack))
{
%this.pageStack = new ArrayObject();
}
%canChange = true;
if(%newPage.isMethod("canOpen"))
%canChange = %newPage.call("canOpen");
if(!%canChange)
return;
%currentPage = %this.getCurrentPage();
if(isObject(%currentPage))
{
if(%currentPage.isMethod("canClose"))
%canChange = %currentPage.call("canClose");
if(!%canChange)
return;
if(%currentPage.isMethod("onClose"))
%currentPage.call("onClose");
}
%this.pageStack.push_back(%newPage);
%this.add(%newPage);
if(%this.resizePages)
{
%newPage.resize(%this.position.x, %this.position.y,
%this.extent.x, %this.extent.y);
}
if(%newPage.isMethod("onOpen"))
%newPage.call("onOpen");
%newPage.navigation = %this;
if(%callback !$= "")
eval(%callback);
}
//==============================================================================
/// Summary:
/// This function pops the topmost page off the given UINavigation-classed GUIContainer's stack
/// The order of operations is thus:
/// 1) check to see if the top page being popped says it can close via the canClose() function.
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
/// If this check returns false, the popPage event cancels.
/// 2) check to see if the previous page on the stack says it can open. Similar to
/// the canClose() check on the new page, we default to true
/// If this check returns false, the popPage event cancels.
/// 3) Call - if defined - onClose() on the current top page of the stack
/// 4) Remove the top page
/// 5) Call - if defined - onOpen() on the now topmost page
/// 6) Finally, if we defined a callback, call that.
/// With this all run, the previous top page has done any cleanup work it needed to
/// and the new top page has been opened successfully.
///
/// \param %callback[optional] (Evaluable string) A evalable statement to invoke when the pop has been completed
function UINavigation::popPage(%this, %callback)
{
if(%this.pageStack.count() == 0)
return;
%currentPage = %this.getCurrentPage();
if(isObject(%currentPage))
{
%canChange = true;
if(%currentPage.isMethod("canClose"))
%canChange = %currentPage.call("canClose");
if(!%canChange)
return;
}
%prevPage = %this.getPreviousPage();
if(isObject(%prevPage))
{
%canChange = true;
if(%prevPage.isMethod("canOpen"))
%canChange = %prevPage.call("canOpen");
if(!%canChange)
return;
}
if(isObject(%currentPage))
{
if(%currentPage.isMethod("onClose"))
{
%currentPage.call("onClose");
}
%this.pageStack.pop_back();
%this.remove(%currentPage);
%currentPage.navigation = "";
}
%newTopPage = %this.getCurrentPage();
if(%newTopPage.isMethod("onOpen"))
%newTopPage.call("onOpen");
if(%callback !$= "")
eval(%callback);
}
//==============================================================================
/// Summary:
/// In order tops the topmost page in a loop until it has closed the entire stack,
/// leaving only the root page
///
/// \param %callback[optional] (Evaluable String) A evalable statement to invoke when the pop has been completed
function UINavigation::popToRoot(%this, %callback)
{
%pageChanged = false;
while(%this.getPageCount() != 0)
{
%currentPage = %this.getCurrentPage();
if(isObject(%currentPage))
{
if(%currentPage.isMethod("canClose"))
%canChange = %currentPage.call("canClose");
if(!%canChange)
return;
}
%prevPage = %this.getPreviousPage();
if(isObject(%prevPage))
{
if(%prevPage.isMethod("canOpen"))
%canChange = %prevPage.call("canOpen");
if(!%canChange)
return;
}
if(isObject(%currentPage))
{
if(%currentPage.isMethod("onClose"))
{
%currentPage.call("onClose");
}
%this.pageStack.pop_back();
%this.remove(%currentPage);
%currentPage.navigation = "";
}
%newTopPage = %this.getCurrentPage();
if(%newTopPage.isMethod("onOpen"))
%newTopPage.call("onOpen");
%pageChanged = true;
}
if(%pageChanged && %callback !$= "")
eval(%callback);
}
//==============================================================================
/// Summary:
/// Gets the current, topmost page on the stack. If no non-root pages are on the stack
/// the root page is returned
function UINavigation::getCurrentPage(%this)
{
if(isObject(%this.pageStack) && %this.pageStack.count() != 0)
{
return %this.pageStack.getKey(%this.pageStack.count()-1);
}
else
{
if(isObject(%this.rootPage))
return %this.rootPage;
}
return 0;
}
//==============================================================================
/// Summary:
/// Gets the page just under the topmost page in the stack. If there is no previous page
/// then the root page is returned
function UINavigation::getPreviousPage(%this)
{
if(isObject(%this.pageStack) && %this.pageStack.count() > 1)
{
return %this.pageStack.getKey(%this.pageStack.count()-2);
}
else
{
if(isObject(%this.rootPage))
return %this.rootPage;
}
return 0;
}
//==============================================================================
/// Summary:
/// Gets the number of pages on the stack.
function UINavigation::getPageCount(%this)
{
%count = 0;
if(isObject(%this.pageStack))
%count = %this.pageStack.count();
if(isObject(%this.rootPage))
%count++;
return %count;
}