mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "console/console.h"
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#include "SDL.h"
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#include "windowManager/sdl/sdlWindow.h"
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static SDL_Window* gSplashWindow = nullptr;
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static SDL_Surface* gSplashImage = nullptr;
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static SDL_Texture* gSplashTexture = nullptr;
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static SDL_Renderer* gSplashRenderer = nullptr;
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bool Platform::displaySplashWindow( String path )
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{
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if(path.isEmpty())
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return false;
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gSplashImage = SDL_LoadBMP(path);
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//now the pop-up window
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if (gSplashImage)
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{
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gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
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gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
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gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
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SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
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SDL_RenderPresent(gSplashRenderer);
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}
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return true;
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}
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bool Platform::closeSplashWindow()
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{
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SDL_DestroyTexture(gSplashTexture);
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SDL_FreeSurface(gSplashImage);
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SDL_DestroyRenderer(gSplashRenderer);
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SDL_DestroyWindow(gSplashWindow);
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return true;
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} |