From 0594e13e070b8ac229b5a8635538ce378b610c73 Mon Sep 17 00:00:00 2001 From: Lukas Aldershaab Date: Sat, 26 Dec 2020 12:49:34 +0100 Subject: [PATCH] OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures --- Engine/source/terrain/glsl/terrFeatureGLSL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/terrain/glsl/terrFeatureGLSL.cpp b/Engine/source/terrain/glsl/terrFeatureGLSL.cpp index 0756c6a19..7c80f9854 100644 --- a/Engine/source/terrain/glsl/terrFeatureGLSL.cpp +++ b/Engine/source/terrain/glsl/terrFeatureGLSL.cpp @@ -610,7 +610,7 @@ void TerrainDetailMapFeatGLSL::processPix( Vector &component { Var *viewToTangent = getInViewToTangent(componentList); - meta->addStatement(new GenOp(" @ = lerp( @, @[2], min( @, @.w ) );\r\n", + meta->addStatement(new GenOp(" @ = lerp( @, tGetMatrix3Row(@, 2), min( @, @.w ) );\r\n", gbNormal, gbNormal, viewToTangent, detailBlend, inDet)); }