diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl index 7f4316b10..bf5b2e174 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl @@ -51,20 +51,6 @@ uniform float logContrast; uniform float brightnessValue; uniform float saturationValue; uniform float3 colorFilter; - -vec3 ACESFitted(vec3 x, float w) -{ - x = tMul(ACESInputMat, x); - - // Apply RRT and ODT - x = RRTAndODTFit(x, w); - - x = tMul(ACESOutputMat, x); - - // Clamp to [0, 1] - return saturate(x); - -} float3 Tonemap(float3 x) {