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https://github.com/TorqueGameEngines/Torque3D.git
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compile fixes.
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50df52ecfc
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20 changed files with 3207 additions and 3168 deletions
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@ -45,7 +45,6 @@
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#include "console/debugOutputConsumer.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "console/codeInterpreter.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "gfx/gFont.h"
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@ -229,9 +228,6 @@ void StandardMainLoop::init()
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ManagedSingleton< ThreadManager >::createSingleton();
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FrameAllocator::init(TORQUE_FRAME_SIZE); // See comments in torqueConfig.h
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// Initialize the TorqueScript interpreter.
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CodeInterpreter::init();
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// Yell if we can't initialize the network.
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if(!Net::init())
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{
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