Ran importer on UI module to ensure guis and images are converted to latest standards

Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
This commit is contained in:
JeffR 2022-02-22 20:12:39 -06:00
parent 6a357d8dfb
commit 01de818503
80 changed files with 590 additions and 673 deletions

View file

@ -10,117 +10,123 @@ function getButtonBitmap(%device, %button)
%device = "Xbox";
}
%path = "";
%assetId = "";
if(%device $= "PS4")
{
%path = "data/ui/images/inputs/PS4/PS4_";
%assetId = "UI:PS4_";
if(%button $= "A" || %button $= "btn_a")
%path = %path @ "Cross";
%assetId = %assetId @ "Cross";
else if(%button $= "B" || %button $= "btn_b")
%path = %path @ "Circle";
%assetId = %assetId @ "Circle";
else if(%button $= "X" || %button $= "btn_x")
%path = %path @ "Square";
%assetId = %assetId @ "Square";
else if(%button $= "Y" || %button $= "btn_y")
%path = %path @ "Triangle";
%assetId = %assetId @ "Triangle";
else if(%button $= "LB")
%path = %path @ "L1";
%assetId = %assetId @ "L1";
else if(%button $= "LT")
%path = %path @ "L2";
%assetId = %assetId @ "L2";
else if(%button $= "RB")
%path = %path @ "R1";
%assetId = %assetId @ "R1";
else if(%button $= "RT")
%path = %path @ "R2";
%assetId = %assetId @ "R2";
else if(%button $= "thumbrx" || %button $= "thumbry")
%path = %path @ "Right_Stick";
%assetId = %assetId @ "Right_Stick";
else if(%button $= "thumblx" || %button $= "thumbly")
%path = %path @ "Left_Stick";
%assetId = %assetId @ "Left_Stick";
else if(%button $= "start")
%path = %path @ "Options";
%assetId = %assetId @ "Options";
else if(%button $= "back")
%path = %path @ "Share";
%assetId = %assetId @ "Share";
else if(%button $= "dpadu")
%path = %path @ "Dpad_Up";
%assetId = %assetId @ "Dpad_Up";
else if(%button $= "dpadd")
%path = %path @ "Dpad_Down";
%assetId = %assetId @ "Dpad_Down";
else if(%button $= "dpadl")
%path = %path @ "Dpad_Left";
%assetId = %assetId @ "Dpad_Left";
else if(%button $= "dpadr")
%path = %path @ "Dpad_Right";
%assetId = %assetId @ "Dpad_Right";
%assetId = %assetId @ "_image";
}
else if(%device $= "Switch")
{
%path = "data/ui/images/inputs/Switch/Switch_";
%assetId = "UI:Switch_";
if(%button $= "A" || %button $= "btn_a")
%path = %path @ "B";
%assetId = %assetId @ "B";
else if(%button $= "B" || %button $= "btn_b")
%path = %path @ "A";
%assetId = %assetId @ "A";
else if(%button $= "X" || %button $= "btn_x")
%path = %path @ "Y";
%assetId = %assetId @ "Y";
else if(%button $= "Y" || %button $= "btn_y")
%path = %path @ "X";
%assetId = %assetId @ "X";
else if(%button $= "LB")
%path = %path @ "LB";
%assetId = %assetId @ "LB";
else if(%button $= "LT")
%path = %path @ "LT";
%assetId = %assetId @ "LT";
else if(%button $= "RB")
%path = %path @ "RB";
%assetId = %assetId @ "RB";
else if(%button $= "RT")
%path = %path @ "RT";
%assetId = %assetId @ "RT";
else if(%button $= "thumbrx" || %button $= "thumbry")
%path = %path @ "Right_Stick";
%assetId = %assetId @ "Right_Stick";
else if(%button $= "thumblx" || %button $= "thumbly")
%path = %path @ "Left_Stick";
%assetId = %assetId @ "Left_Stick";
else if(%button $= "start")
%path = %path @ "Plus";
%assetId = %assetId @ "Plus";
else if(%button $= "back")
%path = %path @ "Minus";
%assetId = %assetId @ "Minus";
else if(%button $= "dpadu")
%path = %path @ "Dpad_Up";
%assetId = %assetId @ "Dpad_Up";
else if(%button $= "dpadd")
%path = %path @ "Dpad_Down";
%assetId = %assetId @ "Dpad_Down";
else if(%button $= "dpadl")
%path = %path @ "Dpad_Left";
%assetId = %assetId @ "Dpad_Left";
else if(%button $= "dpadr")
%path = %path @ "Dpad_Right";
%assetId = %assetId @ "Dpad_Right";
%assetId = %assetId @ "_image";
}
else if(%device $= "Keyboard" || %device $= "Mouse")
{
%pathBase = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_";
%path = %pathBase @ %button @ ".png";
if(!isFile(%path))
%path = %pathBase @ "Blank";
%assetId = "UI:Keyboard_Black_" @ %button @ "_image";
}
else if(%device !$= "")
{
%path = "data/ui/images/inputs/Xbox/Xbox_";
%assetId = "UI:Xbox_";
if(%button $= "btn_a")
%path = %path @ "B";
%assetId = %assetId @ "B";
else if(%button $= "btn_b")
%path = %path @ "A";
%assetId = %assetId @ "A";
else if(%button $= "btn_x")
%path = %path @ "Y";
%assetId = %assetId @ "Y";
else if(%button $= "btn_y")
%path = %path @ "X";
%assetId = %assetId @ "X";
else if(%button $= "thumbrx" || %button $= "thumbry")
%path = %path @ "Right_Stick";
%assetId = %assetId @ "Right_Stick";
else if(%button $= "thumblx" || %button $= "thumbly")
%path = %path @ "Left_Stick";
%assetId = %assetId @ "Left_Stick";
else if(%button $= "start")
%path = %path @ "Menu";
%assetId = %assetId @ "Menu";
else if(%button $= "back")
%path = %path @ "Windows";
%assetId = %assetId @ "Windows";
else if(%button $= "dpadu")
%path = %path @ "Dpad_Up";
%assetId = %assetId @ "Dpad_Up";
else if(%button $= "dpadd")
%path = %path @ "Dpad_Down";
%assetId = %assetId @ "Dpad_Down";
else if(%button $= "dpadl")
%path = %path @ "Dpad_Left";
%assetId = %assetId @ "Dpad_Left";
else if(%button $= "dpadr")
%path = %path @ "Dpad_Right";
%assetId = %assetId @ "Dpad_Right";
%assetId = %assetId @ "_image";
}
return %path;
}
if(!AssetDatabase.isDeclaredAsset(%assetId))
%assetId = "UI:Keyboard_Black_Blank_image";
return %assetId;
}