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https://github.com/TorqueGameEngines/Torque3D.git
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Ran importer on UI module to ensure guis and images are converted to latest standards
Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
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parent
6a357d8dfb
commit
01de818503
80 changed files with 590 additions and 673 deletions
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@ -130,7 +130,7 @@ function fillRemapList()
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{
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%device = $remapListDevice;
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OptionsMenuSettingsList.clearRows();
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OptionsMenuSettingsList.clear();
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//build out our list of action maps
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%actionMapCount = ActionMapGroup.getCount();
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@ -158,7 +158,7 @@ function fillRemapList()
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if($activeRemapControlSet $= "")
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$activeRemapControlSet = getField(%actionMapList, 0);
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OptionsMenuSettingsList.addOptionRow("Control Set", %actionMapList, false, "controlSetChanged", -1, -30, true, "Which keybind control set to edit", $activeRemapControlSet);
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OptionsMenuSettingsList.addOptionRow("Control Set", "$activeRemapControlSet", %actionMapList, false, "controlSetChanged", true, "Which keybind control set to edit", $activeRemapControlSet);
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for ( %i = 0; %i < $RemapCount; %i++ )
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{
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@ -173,7 +173,9 @@ function fillRemapList()
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%keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
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%description = $RemapDescription[%i];
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OptionsMenuSettingsList.addKeybindRow(getField(%keyMap, 0), getButtonBitmap(%device, getField(%keyMap, 1)), "doKeyRemap", -1, -15, true, %description);
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%buttonImageAsset = getButtonBitmap(%device, getField(%keyMap, 1));
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OptionsMenuSettingsList.addKeybindRow(getField(%keyMap, 0), %buttonImageAsset, "doKeyRemap", true, %description);
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}
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//OptionsMenuSettingsList.refresh();
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@ -182,7 +184,7 @@ function fillRemapList()
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function controlSetChanged()
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{
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$activeRemapControlSet = OptionsMenuSettingsList.getCurrentOption(0);
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$activeRemapControlSet = OptionsMenuSettingsList.getCurrentOption();
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fillRemapList();
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}
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@ -194,6 +196,11 @@ function doKeyRemap( %rowIndex )
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RemapDlg-->OptRemapText.setValue( "Re-bind \"" @ %name @ "\" to..." );
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OptRemapInputCtrl.index = %rowIndex;
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Canvas.pushDialog( RemapDlg );
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//Let the options menu know
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%actionMap = $RemapActionMap[%rowIndex];
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OptionsMenu.onKeybindChanged(%actionMap, %name);
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}
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function ControlsMenuRebindButton::onClick(%this)
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@ -327,4 +334,4 @@ function redoMapping( %device, %actionMap, %action, %cmd, %oldIndex, %newIndex )
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%actionMap.bind( %device, %action, %cmd );
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fillRemapList();
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}
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}
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