Ran importer on UI module to ensure guis and images are converted to latest standards

Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
This commit is contained in:
JeffR 2022-02-22 20:12:39 -06:00
parent 6a357d8dfb
commit 01de818503
80 changed files with 590 additions and 673 deletions

View file

@ -8,19 +8,21 @@ function PauseMenu::onWake(%this)
}
PauseMenuList.hidden = false;
PauseMenuList.setFirstResponder();
PauseButtonHolder.setActive();
PauseMenuList.clearRows();
PauseMenuList.clear();
if($Tools::loaded && EditorIsActive())
{
PauseMenuList.addRow("Exit Editor", "fastLoadWorldEdit", -1, -30);
%this.addPauseMenuButton("Exit Editor", "fastLoadWorldEdit();");
}
PauseMenuList.addRow("Options", "openPauseMenuOptions", -1, -30);
PauseMenuList.addRow("Exit to Menu", "pauseMenuExitToMenu", -1, -30);
PauseMenuList.addRow("Exit to Desktop", "pauseMenuExitToDesktop", -1, -30);
%this.addPauseMenuButton("Options", "openPauseMenuOptions();");
%this.addPauseMenuButton("Exit to Menu", "pauseMenuExitToMenu();");
%this.addPauseMenuButton("Exit to Desktop", "pauseMenuExitToDesktop();");
PauseMenuList.setAsActiveMenuList();
PauseButtonHolder.setActive();
PauseMenuInputHandler.setFirstResponder();
}
@ -36,8 +38,9 @@ function PauseMenu::onSleep(%this)
function PauseMenu::onReturnTo(%this)
{
PauseMenuList.hidden = false;
PauseMenuList.setFirstResponder();
PauseMenuList.setAsActiveMenuList();
PauseButtonHolder.setActive();
PauseMenuInputHandler.setFirstResponder();
}
function openPauseMenuOptions()
@ -61,6 +64,32 @@ function pauseMenuExitToDesktop()
function PauseButtonHolder::onWake(%this)
{
%this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activateRow();", true);
%this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activate();", true);
%this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
}
}
function PauseMenu::addPauseMenuButton(%this, %buttonText, %buttonCallback)
{
%newButton = new GuiButtonCtrl() {
text = %buttonText;
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 0";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = %buttonCallback;
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
PauseMenuList.add(%newButton);
}