Ran importer on UI module to ensure guis and images are converted to latest standards

Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
This commit is contained in:
JeffR 2022-02-22 20:12:39 -06:00
parent 6a357d8dfb
commit 01de818503
80 changed files with 590 additions and 673 deletions

View file

@ -49,25 +49,31 @@ $guiContent = new GuiControl(PauseMenu) {
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiGameListMenuCtrl(PauseMenuList) {
debugRender = "0";
callbackOnInputs = "1";
consumeKeyInputEvents = "1";
new GuiStackControl(PauseMenuList) {
stackingType = "Vertical";
horizStacking = "Left to Right";
vertStacking = "Top to Bottom";
padding = "15";
dynamicSize = "0";
dynamicNonStackExtent = "0";
dynamicPos = "0";
changeChildSizeToFit = "1";
changeChildPosition = "1";
position = "0 0";
extent = "700 320";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "DefaultListMenuProfile";
minExtent = "16 16";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
class = "UIMenuButtonList";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
class = "MenuList";
};
};
new GuiControl(PauseButtonHolder) {
@ -147,5 +153,26 @@ $guiContent = new GuiControl(PauseMenu) {
canSaveDynamicFields = "0";
};
};
new GuiInputCtrl(PauseMenuInputHandler) {
class = "MenuInputHandler";
sendAxisEvents = "1";
sendBreakEvents = "1";
sendModifierEvents = "0";
ignoreMouseEvents = "1";
lockMouse = "0";
position = "-50 0";
extent = "10 10";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiInputCtrlProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
//--- OBJECT WRITE END ---