mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-28 08:39:34 +00:00
Ran importer on UI module to ensure guis and images are converted to latest standards
Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
This commit is contained in:
parent
6a357d8dfb
commit
01de818503
80 changed files with 590 additions and 673 deletions
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@ -46,12 +46,67 @@
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//headbob
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//FOV
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function OptionsMenu::onAdd(%this)
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{
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if(!isObject(%this.optionsCategories))
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{
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%this.optionsCategories = new ArrayObject();
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}
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if(!isObject(%this.unappliedChanges))
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{
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%this.unappliedChanges = new ArrayObject();
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}
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addOptionsMenuCategory("Display", "populateDisplaySettingsList();");
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addOptionsMenuCategory("Graphics", "populateGraphicsSettingsList();");
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addOptionsMenuCategory("Audio", "populateAudioSettingsList();");
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addOptionsMenuCategory("Keyboard & Mouse", "populateKeyboardMouseSettingsList();");
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addOptionsMenuCategory("Gamepad", "populateGamepadSettingsList();");
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}
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function OptionsMenuSettingsList::onAdd(%this)
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{
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}
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function OptionsMenuSettingsList::getOptionsList(%this, %index)
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{
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}
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function OptionsMenu::onWake(%this)
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{
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for(%i=0; %i < %this.optionsCategories.count(); %i++)
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{
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%catName = %this.optionsCategories.getKey(%i);
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%callback = %this.optionsCategories.getValue(%i);
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%newCatButton = new GuiButtonCtrl() {
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text = %catName;
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groupNum = "-1";
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buttonType = "PushButton";
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useMouseEvents = "0";
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position = "0 180";
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extent = "248 35";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiMenuButtonProfile";
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visible = "1";
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active = "1";
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command = %callback;
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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OptionsMenuCategoryList.add(%newCatButton);
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}
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%this.unappliedChanges.empty();
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MainMenuButtonList.hidden = true;
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OptionsMenuCategoryList.setAsActiveMenuList();
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@ -63,8 +118,6 @@ function OptionsMenu::onWake(%this)
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function OptionsButtonHolder::onWake(%this)
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{
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//%this-->prevTabButton.set("btn_l", "", "Prev Tab", "OptionsMenu.prevTab();", true);
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%this-->nextTabButton.set("btn_a", "", "Select", "OptionsMenuList.activate();", true);
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%this-->resetButton.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
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%this-->applyButton.set("btn_start", "Return", "Apply", "OptionsMenu.apply();");
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%this-->backButton.set("btn_b", "Escape", "Back", "OptionsMenu.backOut();");
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@ -74,19 +127,81 @@ function OptionsButtonHolder::onWake(%this)
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function OptionsMenu::apply(%this)
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{
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if(%this.pageTabIndex == 0)
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//Now we run through our list of unapplied changes and... apply them.
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%hasKeybindChanges = false;
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%hasVideoChanges = false;
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%hasPostFXChanges = false;
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%hasAudioChanges = false;
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for(%i=0; %i < %this.unappliedChanges.count(); %i++)
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{
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%this.applyDisplaySettings();
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%targetVar = %this.unappliedChanges.getKey(%i);
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%newValue = %this.unappliedChanges.getValue(%i);
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//First, lets just check through our action map names, see if any match
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%wasKeybind = false;
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for(%am=0; %am < ActionMapGroup.getCount(); %am++)
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{
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%actionMap = ActionMapGroup.getObject(%am);
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if(%actionMap == GlobalActionMap.getId())
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continue;
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%actionMapName = %actionMap.humanReadableName $= "" ? %actionMap.getName() : %actionMap.humanReadableName;
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if(%actionMapName $= %targetVar)
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{
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%hasKeybindChanges = true;
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%wasKeybind = true;
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break;
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}
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}
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if(!%wasKeybind)
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{
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%currentValue = getVariable(%targetVar);
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if(%currentValue !$= %newValue)
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{
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setVariable(%targetVar, %newValue);
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//now, lets check for special cases that need additional handling
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//for updates
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if ( %targetVar $= "$pref::Video::displayDevice" )
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{
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MessageBoxOK( "Change requires restart", "Please restart the game for a display device change to take effect." );
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}
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else if(startsWith(%targetVar, "$pref::Graphics::"))
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{
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//isolate the quality group name, like $pref::Graphics::LightingQuality
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//we grab LightingQuality
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%qualityGroupName = getSubStr(%targetVar, 17);
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if(isObject(%qualityGroupName @ "List"))
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{
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//yep, it's a quality group, so apply it
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(%qualityGroupName @ "List").applySetting(%newValue);
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}
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if(%qualityGroupName $= "TextureQuality")
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{
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reloadTextures();
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}
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}
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else if(startsWith(%targetVar, "$pref::PostFX::"))
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{
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%hasPostFXChanges = true;
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}
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else if(startsWith(%targetVar, "$pref::Video::"))
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{
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%hasVideoChanges = true;
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}
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else if(startsWith(%targetVar, "$pref::SFX::"))
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{
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%hasAudioChanges = true;
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}
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}
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}
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}
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else if(%this.pageTabIndex == 1)
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{
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%this.applyGraphicsSettings();
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}
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else if(%this.pageTabIndex == 2)
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{
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%this.applyAudioSettings();
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}
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else if(%this.pageTabIndex == 3 || %this.pageTabIndex == 4)
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//If we had keybind changes, go ahead and save those out
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if(%hasKeybindChanges)
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{
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%prefPath = getPrefpath();
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@ -108,8 +223,26 @@ function OptionsMenu::apply(%this)
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}
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}
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if(%hasPostFXChanges)
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{
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updatePostFXSettings();
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}
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if(%hasVideoChanges)
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{
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updateDisplaySettings();
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}
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if(%hasAudioChanges)
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{
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updateAudioSettings();
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}
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//Finally, write our prefs to file
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%prefPath = getPrefpath();
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export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
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OptionsMenu.unappliedChanges.empty();
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}
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function OptionsMenu::resetToDefaults(%this)
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@ -117,77 +250,9 @@ function OptionsMenu::resetToDefaults(%this)
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MessageBoxOKCancel("", "This will set the graphical settings back to the auto-detected defaults. Do you wish to continue?", "AutodetectGraphics();", "");
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}
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function OptionsMenuSettingsList::onChange(%this)
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{
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%optionName = %this.getRowLabel(%this.getSelectedRow());
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%tooltipText = %this.getTooltip(%this.getSelectedRow());
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OptionName.setText(%optionName);
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OptionDescription.setText(%tooltipText);
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return;
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OptionsMenuSettingsList.clearOptions();
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%currentRowText = %this.getRowLabel(%this.getSelectedRow());
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if(%currentRowText $= "Display")
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{
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populateDisplaySettingsList();
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}
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else if(%currentRowText $= "Graphics")
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{
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populateGraphicsSettingsList();
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}
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else if(%currentRowText $= "Audio")
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{
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populateAudioSettingsList();
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}
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else if(%currentRowText $= "Keyboard + Mouse")
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{
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populateKeyboardMouseSettingsList();
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}
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else if(%currentRowText $= "Gamepad")
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{
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populateGamepadSettingsList();
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}
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}
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function OptionsMenu::prevTab(%this)
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{
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%this.pageTabIndex--;
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if(%this.pageTabIndex < 0)
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%this.pageTabIndex = 4;
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%tabBtn = %this.getTab();
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%tabBtn.performClick();
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}
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function OptionsMenu::nextTab(%this)
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{
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%this.pageTabIndex++;
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if(%this.pageTabIndex > 4)
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%this.pageTabIndex = 0;
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%tabBtn = %this.getTab();
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%tabBtn.performClick();
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}
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function OptionsMenu::getTab(%this)
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{
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if(%this.pageTabIndex == 0)
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return %this-->DisplayButton;
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else if(%this.pageTabIndex == 1)
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return %this-->GraphicsButton;
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else if(%this.pageTabIndex == 2)
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return %this-->AudioButton;
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else if(%this.pageTabIndex == 3)
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return %this-->KBMButton;
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else if(%this.pageTabIndex == 4)
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return %this-->GamepadButton;
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else
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return %this-->DisplayButton;
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}
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//
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//
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//
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function populateDisplaySettingsList()
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{
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OptionsMenuSettingsList.clear();
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@ -220,7 +285,7 @@ function populateDisplaySettingsList()
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trim(%apiList);
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OptionsMenuSettingsList.addOptionRow("Display API", %apiList, false, "", true, "The display API used for rendering.", %displayDevice);
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OptionsMenuSettingsList.addOptionRow("Display API", "$pref::Video::DisplayAPI", %apiList, false, "", true, "The display API used for rendering.", %displayDevice);
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%numDevices = Canvas.getMonitorCount();
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%devicesList = "";
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@ -234,7 +299,7 @@ function populateDisplaySettingsList()
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}
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%selectedDevice = getField(%devicesList, $pref::Video::deviceId);
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OptionsMenuSettingsList.addOptionRow("Display Device", %devicesList, false, "onDisplayModeChange", true, "The display devices the window should be on.", %selectedDevice);
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OptionsMenuSettingsList.addOptionRow("Display Device", "$pref::Video::deviceId", %devicesList, false, "", true, "The display devices the window should be on.", %selectedDevice);
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if (%numDevices > 1)
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OptionsMenuSettingsList.setRowEnabled(1, true);
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@ -242,10 +307,10 @@ function populateDisplaySettingsList()
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OptionsMenuSettingsList.setRowEnabled(1, false);
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%mode = getField($Video::ModeTags, $pref::Video::deviceMode);
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OptionsMenuSettingsList.addOptionRow("Window Mode", $Video::ModeTags, false, "onDisplayModeChange", true, "", %mode);
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OptionsMenuSettingsList.addOptionRow("Window Mode", "$pref::Video::deviceMode", $Video::ModeTags, false, "", true, "", %mode);
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%resolutionList = getScreenResolutionList($pref::Video::deviceId, $pref::Video::deviceMode);
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OptionsMenuSettingsList.addOptionRow("Resolution", %resolutionList, false, "onDisplayResChange", true, "Resolution of the game window", _makePrettyResString( $pref::Video::mode ));
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OptionsMenuSettingsList.addOptionRow("Resolution", "$pref::Video::Resolution", %resolutionList, false, "onDisplayResChange", true, "Resolution of the game window", _makePrettyResString( $pref::Video::mode ));
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//If they're doing borderless, the window resolution must match the display resolution
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if(%mode !$= "Borderless")
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@ -253,20 +318,20 @@ function populateDisplaySettingsList()
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else
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OptionsMenuSettingsList.setRowEnabled(3, false);
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OptionsMenuSettingsList.addOptionRow("VSync", "No\tYes", false, "", true, "", convertBoolToYesNo(!$pref::Video::disableVerticalSync));
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OptionsMenuSettingsList.addOptionRow("VSync", "$pref::Video::disableVerticalSync", "No\tYes", false, "", true, "", convertBoolToYesNo(!$pref::Video::disableVerticalSync));
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%refreshList = getScreenRefreshList($pref::Video::mode);
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OptionsMenuSettingsList.addOptionRow("Refresh Rate", %refreshList, false, "", true, "", $pref::Video::RefreshRate);
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OptionsMenuSettingsList.addOptionRow("Refresh Rate", "$pref::Video::RefreshRate", %refreshList, false, "", true, "", $pref::Video::RefreshRate);
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//move to gameplay tab
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OptionsMenuSettingsList.addSliderRow("Field of View", 75, 5, "65 100", "");
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OptionsMenuSettingsList.addSliderRow("Field of View", "", 75, 5, "65 100", "");
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OptionsMenuSettingsList.addSliderRow("Brightness", 0.5, 0.1, "0 1", "");
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OptionsMenuSettingsList.addSliderRow("Contrast", 0.5, 0.1, "0 1", "");
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OptionsMenuSettingsList.addSliderRow("Brightness", "", 0.5, 0.1, "0 1", "");
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OptionsMenuSettingsList.addSliderRow("Contrast", "", 0.5, 0.1, "0 1", "");
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}
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function OptionsMenu::applyDisplaySettings(%this)
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/*function OptionsMenu::applyDisplaySettings(%this)
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{
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%newDevice = OptionsMenuSettingsList.getCurrentOption(0);
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@ -285,9 +350,12 @@ function OptionsMenu::applyDisplaySettings(%this)
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echo("Exporting client prefs");
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%prefPath = getPrefpath();
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export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
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}
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}*/
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function populateGraphicsSettingsList(%this)
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//
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//
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//
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function populateGraphicsSettingsList()
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{
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OptionsMenuSettingsList.clear();
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@ -299,90 +367,32 @@ function populateGraphicsSettingsList(%this)
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%highMedLow = "Low\tMedium\tHigh";
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%anisoFilter = "Off\t4\t8\t16";
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%aaFilter = "Off\t1\t2\t4";
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OptionsMenuSettingsList.addOptionRow("Lighting Quality", getQualityLevels(LightingQualityList), false, "", true, "Amount and drawdistance of local lights", getCurrentQualityLevel(LightingQualityList));
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OptionsMenuSettingsList.addOptionRow("Shadow Quality", getQualityLevels(ShadowQualityList), false, "", true, "Shadow revolution quality", getCurrentQualityLevel(ShadowQualityList));
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OptionsMenuSettingsList.addOptionRow("Soft Shadow Quality", getQualityLevels(SoftShadowList), false, "", true, "Amount of softening applied to shadowmaps", getCurrentQualityLevel(SoftShadowList));
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OptionsMenuSettingsList.addOptionRow("Mesh Quality", getQualityLevels(MeshQualityGroup), false, "", true, "Fidelity of rendering of mesh objects", getCurrentQualityLevel(MeshQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Object Draw Distance", getQualityLevels(MeshDrawDistQualityGroup), false, "", true, "Dictates if and when static objects fade out in the distance", getCurrentQualityLevel(MeshDrawDistQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Texture Quality", getQualityLevels(TextureQualityGroup), false, "", true, "Fidelity of textures", getCurrentQualityLevel(TextureQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Terrain Quality", getQualityLevels(TerrainQualityGroup), false, "", true, "Quality level of terrain objects", getCurrentQualityLevel(TerrainQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Decal Lifetime", getQualityLevels(DecalLifetimeGroup), false, "", true, "How long decals are rendered", getCurrentQualityLevel(DecalLifetimeGroup));
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OptionsMenuSettingsList.addOptionRow("Ground Cover Density", getQualityLevels(GroundCoverDensityGroup), false, "", true, "Density of ground cover items, such as grass", getCurrentQualityLevel(GroundCoverDensityGroup));
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OptionsMenuSettingsList.addOptionRow("Shader Quality", getQualityLevels(ShaderQualityGroup), false, "", true, "Dictates the overall shader quality level, adjusting what features are enabled.", getCurrentQualityLevel(ShaderQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", %anisoFilter, false, "", true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance", $pref::Video::defaultAnisotropy);
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OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", %aaFilter, false, "", true, "Amount of Post-Processing Anti-Aliasing applied to rendering", $pref::Video::AA);
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OptionsMenuSettingsList.addOptionRow("Parallax", %onOffList, false, "", true, "Whether the surface parallax shader effect is enabled", convertBoolToOnOff(!$pref::Video::disableParallaxMapping));
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OptionsMenuSettingsList.addOptionRow("Water Reflections", %onOffList, false, "", true, "Whether water reflections are enabled", convertBoolToOnOff(!$pref::Water::disableTrueReflections));
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OptionsMenuSettingsList.addOptionRow("SSAO", %onOffList, false, "", true, "Whether Screen-Space Ambient Occlusion is enabled", convertBoolToOnOff($pref::PostFX::EnableSSAO));
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OptionsMenuSettingsList.addOptionRow("Depth of Field", %onOffList, false, "", true, "Whether the Depth of Field effect is enabled", convertBoolToOnOff($pref::PostFX::EnableDOF));
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OptionsMenuSettingsList.addOptionRow("Vignette", %onOffList, false, "", true, "Whether the vignette effect is enabled", convertBoolToOnOff($pref::PostFX::EnableVignette));
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OptionsMenuSettingsList.addOptionRow("Light Rays", %onOffList, false, "", true, "Whether the light rays effect is enabled", convertBoolToOnOff($pref::PostFX::EnableLightRays));
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OptionsMenuSettingsList.addOptionRow("Lighting Quality", "$pref::Graphics::LightingQuality", getQualityLevels(LightingQualityList), false, "", true, "Amount and drawdistance of local lights", getCurrentQualityLevel(LightingQualityList));
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OptionsMenuSettingsList.addOptionRow("Shadow Quality", "$pref::Graphics::ShadowQuality", getQualityLevels(ShadowQualityList), false, "", true, "Shadow revolution quality", getCurrentQualityLevel(ShadowQualityList));
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OptionsMenuSettingsList.addOptionRow("Soft Shadow Quality", "$pref::Graphics::SoftShadowQuality", getQualityLevels(SoftShadowList), false, "", true, "Amount of softening applied to shadowmaps", getCurrentQualityLevel(SoftShadowList));
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OptionsMenuSettingsList.addOptionRow("Mesh Quality", "$pref::Graphics::MeshQuality", getQualityLevels(MeshQualityGroup), false, "", true, "Fidelity of rendering of mesh objects", getCurrentQualityLevel(MeshQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Object Draw Distance", "$pref::Graphics::ObjectDrawDistance", getQualityLevels(MeshDrawDistQualityGroup), false, "", true, "Dictates if and when static objects fade out in the distance", getCurrentQualityLevel(MeshDrawDistQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Texture Quality", "$pref::Graphics::TextureQuality", getQualityLevels(TextureQualityGroup), false, "", true, "Fidelity of textures", getCurrentQualityLevel(TextureQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Terrain Quality", "$pref::Graphics::TerrainQuality", getQualityLevels(TerrainQualityGroup), false, "", true, "Quality level of terrain objects", getCurrentQualityLevel(TerrainQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Decal Lifetime", "$pref::Graphics::DecalLifetime", getQualityLevels(DecalLifetimeGroup), false, "", true, "How long decals are rendered", getCurrentQualityLevel(DecalLifetimeGroup));
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OptionsMenuSettingsList.addOptionRow("Ground Cover Density", "$pref::Graphics::GroundCoverDensity", getQualityLevels(GroundCoverDensityGroup), false, "", true, "Density of ground cover items, such as grass", getCurrentQualityLevel(GroundCoverDensityGroup));
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OptionsMenuSettingsList.addOptionRow("Shader Quality", "$pref::Graphics::ShaderQuality", getQualityLevels(ShaderQualityGroup), false, "", true, "Dictates the overall shader quality level, adjusting what features are enabled.", getCurrentQualityLevel(ShaderQualityGroup));
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OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", "$pref::Video::defaultAnisotropy", %anisoFilter, false, "", true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance", $pref::Video::defaultAnisotropy);
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OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", "$pref::Video::AA", %aaFilter, false, "", true, "Amount of Post-Processing Anti-Aliasing applied to rendering", $pref::Video::AA);
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OptionsMenuSettingsList.addOptionRow("Parallax", "$pref::Video::disableParallaxMapping", %onOffList, false, "", true, "Whether the surface parallax shader effect is enabled", convertBoolToOnOff(!$pref::Video::disableParallaxMapping));
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OptionsMenuSettingsList.addOptionRow("Water Reflections", "$pref::Water::disableTrueReflections", %onOffList, false, "", true, "Whether water reflections are enabled", convertBoolToOnOff(!$pref::Water::disableTrueReflections));
|
||||
OptionsMenuSettingsList.addOptionRow("SSAO", "$pref::PostFX::EnableSSAO", %onOffList, false, "", true, "Whether Screen-Space Ambient Occlusion is enabled", convertBoolToOnOff($pref::PostFX::EnableSSAO));
|
||||
OptionsMenuSettingsList.addOptionRow("Depth of Field", "$pref::PostFX::EnableDOF", %onOffList, false, "", true, "Whether the Depth of Field effect is enabled", convertBoolToOnOff($pref::PostFX::EnableDOF));
|
||||
OptionsMenuSettingsList.addOptionRow("Vignette", "$pref::PostFX::EnableVignette", %onOffList, false, "", true, "Whether the vignette effect is enabled", convertBoolToOnOff($pref::PostFX::EnableVignette));
|
||||
OptionsMenuSettingsList.addOptionRow("Light Rays", "$pref::PostFX::EnableLightRays", %onOffList, false, "", true, "Whether the light rays effect is enabled", convertBoolToOnOff($pref::PostFX::EnableLightRays));
|
||||
}
|
||||
|
||||
function OptionsMenu::applyGraphicsSettings(%this)
|
||||
{
|
||||
LightingQualityList.applySetting(OptionsMenuSettingsList.getCurrentOption(0));
|
||||
ShadowQualityList.applySetting(OptionsMenuSettingsList.getCurrentOption(1));
|
||||
SoftShadowList.applySetting(OptionsMenuSettingsList.getCurrentOption(2));
|
||||
|
||||
MeshQualityGroup.applySetting(OptionsMenuSettingsList.getCurrentOption(3));
|
||||
MeshDrawDistQualityGroup.applySetting(OptionsMenuSettingsList.getCurrentOption(4));
|
||||
TextureQualityGroup.applySetting(OptionsMenuSettingsList.getCurrentOption(5));
|
||||
TerrainQualityGroup.applySetting(OptionsMenuSettingsList.getCurrentOption(6));
|
||||
DecalLifetimeGroup.applySetting(OptionsMenuSettingsList.getCurrentOption(7));
|
||||
GroundCoverDensityGroup.applySetting(OptionsMenuSettingsList.getCurrentOption(8));
|
||||
ShaderQualityGroup.applySetting(OptionsMenuSettingsList.getCurrentOption(9));
|
||||
|
||||
//Update Textures
|
||||
reloadTextures();
|
||||
|
||||
//Update lighting
|
||||
// Set the light manager. This should do nothing
|
||||
// if its already set or if its not compatible.
|
||||
//setLightManager( $pref::lightManager );
|
||||
|
||||
$pref::PostFX::EnableSSAO = convertOptionToBool(OptionsMenuSettingsList.getCurrentOption(14));
|
||||
$pref::PostFX::EnableDOF = convertOptionToBool(OptionsMenuSettingsList.getCurrentOption(15));
|
||||
$pref::PostFX::EnableVignette = convertOptionToBool(OptionsMenuSettingsList.getCurrentOption(16));
|
||||
$pref::PostFX::EnableLightRays = convertOptionToBool(OptionsMenuSettingsList.getCurrentOption(17));
|
||||
|
||||
PostFXManager.settingsEffectSetEnabled(SSAOPostFx, $pref::PostFX::EnableSSAO);
|
||||
PostFXManager.settingsEffectSetEnabled(DOFPostEffect, $pref::PostFX::EnableDOF);
|
||||
PostFXManager.settingsEffectSetEnabled(LightRayPostFX, $pref::PostFX::EnableLightRays);
|
||||
PostFXManager.settingsEffectSetEnabled(vignettePostFX, $pref::PostFX::EnableVignette);
|
||||
|
||||
$pref::Video::disableParallaxMapping = !convertOptionToBool(OptionsMenuSettingsList.getCurrentOption(12));
|
||||
|
||||
//water reflections
|
||||
$pref::Water::disableTrueReflections = !convertOptionToBool(OptionsMenuSettingsList.getCurrentOption(13));
|
||||
|
||||
// Check the anisotropic filtering.
|
||||
%level = OptionsMenuSettingsList.getCurrentOption(10);
|
||||
if ( %level != $pref::Video::defaultAnisotropy )
|
||||
{
|
||||
$pref::Video::defaultAnisotropy = %level;
|
||||
}
|
||||
|
||||
%newFSAA = OptionsMenuSettingsList.getCurrentOption(11);
|
||||
if (%newFSAA $= "off")
|
||||
%newFSAA = 0;
|
||||
if (%newFSAA !$= $pref::Video::AA)
|
||||
{
|
||||
$pref::Video::AA = %newFSAA;
|
||||
configureCanvas();
|
||||
}
|
||||
|
||||
echo("Exporting client prefs");
|
||||
%prefPath = getPrefpath();
|
||||
export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
|
||||
}
|
||||
|
||||
function updateDisplaySettings()
|
||||
{
|
||||
//Update the display settings now
|
||||
%deviceName = OptionsMenuSettingsList.getCurrentOption(1);
|
||||
%deviceName = getDisplayDeviceName();
|
||||
%newDeviceID = getWord(%deviceName, 0) - 1;
|
||||
%deviceModeName = OptionsMenuSettingsList.getCurrentOption(2);
|
||||
%deviceModeName = getField($Video::ModeTags, $pref::Video::deviceMode);
|
||||
%newDeviceMode = 0;
|
||||
foreach$(%modeName in $Video::ModeTags)
|
||||
{
|
||||
|
|
@ -392,15 +402,15 @@ function updateDisplaySettings()
|
|||
%newDeviceMode++;
|
||||
}
|
||||
|
||||
%newRes = getWord(OptionsMenuSettingsList.getCurrentOption(3), 0) SPC getWord(OptionsMenuSettingsList.getCurrentOption(3), 2);
|
||||
%newRes = $pref::Video::Resolution;
|
||||
%newBpp = 32; // ... its not 1997 anymore.
|
||||
%newFullScreen = %deviceModeName $= "Fullscreen" ? true : false;
|
||||
%newRefresh = OptionsMenuSettingsList.getCurrentOption(5);
|
||||
%newVsync = !convertOptionToBool(OptionsMenuSettingsList.getCurrentOption(4));
|
||||
%newRefresh = $pref::Video::RefreshRate;
|
||||
%newVsync = !$pref::Video::disableVerticalSync;
|
||||
%newFSAA = $pref::Video::AA;
|
||||
|
||||
// Build the final mode string.
|
||||
%newMode = %newRes SPC %newFullScreen SPC %newBpp SPC %newRefresh SPC %newFSAA;
|
||||
%newMode = $pref::Video::Resolution SPC %newFullScreen SPC %newBpp SPC %newRefresh SPC %newFSAA;
|
||||
|
||||
// Change the video mode.
|
||||
if ( %newMode !$= $pref::Video::mode || %newDeviceID != $pref::Video::deviceId ||
|
||||
|
|
@ -433,7 +443,18 @@ function updateDisplaySettings()
|
|||
}
|
||||
}
|
||||
|
||||
function populateAudioSettingsList(%this)
|
||||
function updatePostFXSettings()
|
||||
{
|
||||
PostFXManager.settingsEffectSetEnabled(SSAOPostFx, $pref::PostFX::EnableSSAO);
|
||||
PostFXManager.settingsEffectSetEnabled(DOFPostEffect, $pref::PostFX::EnableDOF);
|
||||
PostFXManager.settingsEffectSetEnabled(LightRayPostFX, $pref::PostFX::EnableLightRays);
|
||||
PostFXManager.settingsEffectSetEnabled(vignettePostFX, $pref::PostFX::EnableVignette);
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
function populateAudioSettingsList()
|
||||
{
|
||||
OptionsMenuSettingsList.clear();
|
||||
|
||||
|
|
@ -472,13 +493,13 @@ function populateAudioSettingsList(%this)
|
|||
}
|
||||
}
|
||||
|
||||
OptionsMenuSettingsList.addOptionRow("Audio Provider", %audioProviderList, false, "audioProviderChanged", true, "", $currentAudioProvider);
|
||||
OptionsMenuSettingsList.addOptionRow("Audio Device", %audioDeviceList, false, "", true, $pref::SFX::device);
|
||||
OptionsMenuSettingsList.addOptionRow("Audio Provider", "$pref::SFX::AudioProvider", %audioProviderList, false, "audioProviderChanged", true, "", $currentAudioProvider);
|
||||
OptionsMenuSettingsList.addOptionRow("Audio Device", "$pref::SFX::device", %audioDeviceList, false, "", true, $pref::SFX::device);
|
||||
|
||||
OptionsMenuSettingsList.addSliderRow("Master Volume", $pref::SFX::masterVolume, 0.1, "0 1", "");
|
||||
OptionsMenuSettingsList.addSliderRow("GUI Volume", $pref::SFX::channelVolume[ $GuiAudioType], 0.1, "0 1", "");
|
||||
OptionsMenuSettingsList.addSliderRow("Effects Volume", $pref::SFX::channelVolume[ $SimAudioType ], 0.1, "0 1", "");
|
||||
OptionsMenuSettingsList.addSliderRow("Music Volume", $pref::SFX::channelVolume[ $MusicAudioType ], 0.1, "0 1", "");
|
||||
OptionsMenuSettingsList.addSliderRow("Master Volume", "$pref::SFX::masterVolume", $pref::SFX::masterVolume, 0.1, "0 1", "");
|
||||
OptionsMenuSettingsList.addSliderRow("GUI Volume", "$pref::SFX::channelVolume[ $GuiAudioType]", $pref::SFX::channelVolume[ $GuiAudioType], 0.1, "0 1", "");
|
||||
OptionsMenuSettingsList.addSliderRow("Effects Volume", "$pref::SFX::channelVolume[ $SimAudioType ]", $pref::SFX::channelVolume[ $SimAudioType ], 0.1, "0 1", "");
|
||||
OptionsMenuSettingsList.addSliderRow("Music Volume", "$pref::SFX::channelVolume[ $MusicAudioType ]", $pref::SFX::channelVolume[ $MusicAudioType ], 0.1, "0 1", "");
|
||||
}
|
||||
|
||||
function audioProviderChanged()
|
||||
|
|
@ -491,21 +512,21 @@ function audioProviderChanged()
|
|||
populateAudioSettingsList();
|
||||
}
|
||||
|
||||
function OptionsMenu::applyAudioSettings(%this)
|
||||
function updateAudioSettings()
|
||||
{
|
||||
$pref::SFX::masterVolume = OptionsMenuSettingsList.getValue(2);
|
||||
//$pref::SFX::masterVolume = OptionsMenuSettingsList.getValue(2);
|
||||
sfxSetMasterVolume( $pref::SFX::masterVolume );
|
||||
|
||||
$pref::SFX::channelVolume[ $GuiAudioType ] = OptionsMenuSettingsList.getValue(3);
|
||||
$pref::SFX::channelVolume[ $SimAudioType ] = OptionsMenuSettingsList.getValue(4);
|
||||
$pref::SFX::channelVolume[ $MusicAudioType ] = OptionsMenuSettingsList.getValue(5);
|
||||
//$pref::SFX::channelVolume[ $GuiAudioType ] = OptionsMenuSettingsList.getValue(3);
|
||||
//$pref::SFX::channelVolume[ $SimAudioType ] = OptionsMenuSettingsList.getValue(4);
|
||||
//$pref::SFX::channelVolume[ $MusicAudioType ] = OptionsMenuSettingsList.getValue(5);
|
||||
|
||||
sfxSetChannelVolume( $GuiAudioType, $pref::SFX::channelVolume[ $GuiAudioType ] );
|
||||
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
|
||||
sfxSetChannelVolume( $MusicAudioType, $pref::SFX::channelVolume[ $MusicAudioType ] );
|
||||
|
||||
$pref::SFX::provider = OptionsMenuSettingsList.getCurrentOption(0);
|
||||
$pref::SFX::device = OptionsMenuSettingsList.getCurrentOption(1);
|
||||
//$pref::SFX::provider = OptionsMenuSettingsList.getCurrentOption(0);
|
||||
//$pref::SFX::device = OptionsMenuSettingsList.getCurrentOption(1);
|
||||
|
||||
if ( !sfxCreateDevice( $pref::SFX::provider,
|
||||
$pref::SFX::device,
|
||||
|
|
@ -521,7 +542,10 @@ function OptionsMenu::applyAudioSettings(%this)
|
|||
}
|
||||
}
|
||||
|
||||
function populateKeyboardMouseSettingsList(%this)
|
||||
//
|
||||
//
|
||||
//
|
||||
function populateKeyboardMouseSettingsList()
|
||||
{
|
||||
OptionsMenuSettingsList.clear();
|
||||
|
||||
|
|
@ -534,7 +558,7 @@ function populateKeyboardMouseSettingsList(%this)
|
|||
//OptionsMenuSettingsList.refresh();
|
||||
}
|
||||
|
||||
function populateGamepadSettingsList(%this)
|
||||
function populateGamepadSettingsList()
|
||||
{
|
||||
OptionsMenuSettingsList.clear();
|
||||
|
||||
|
|
@ -544,15 +568,30 @@ function populateGamepadSettingsList(%this)
|
|||
$remapListDevice = "gamepad";
|
||||
fillRemapList();
|
||||
|
||||
OptionsMenuSettingsList.refresh();
|
||||
OptionsMenuSettingsList.updateStack();
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
function OptionsMenuList::activateRow(%this)
|
||||
{
|
||||
OptionsMenuSettingsList.setFirstResponder();
|
||||
}
|
||||
|
||||
function OptionsMenu::backOut(%this)
|
||||
{
|
||||
if(%this.unappliedChanges.count() != 0)
|
||||
{
|
||||
MessageBoxOKCancel("Discard Changes?", "You have unapplied changes to your settings, do you wish to continue?", "OptionsMenu.doOptionsMenuBackOut();", "");
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.doOptionsMenuBackOut();
|
||||
}
|
||||
}
|
||||
|
||||
function OptionsMenu::doOptionsMenuBackOut(%this)
|
||||
{
|
||||
//save the settings and then back out
|
||||
if(OptionsMain.hidden == false)
|
||||
|
|
@ -583,7 +622,7 @@ function OptionsMenuSettingsList::setRowEnabled(%this, %row, %status)
|
|||
}
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::addOptionRow(%this, %label, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue)
|
||||
function OptionsMenuSettingsList::addOptionRow(%this, %label, %targetPrefVar, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue)
|
||||
{
|
||||
if(%enabled $= "")
|
||||
%enabled = true;
|
||||
|
|
@ -600,14 +639,27 @@ function OptionsMenuSettingsList::addOptionRow(%this, %label, %optionsList, %wra
|
|||
extent = %this.extent.x SPC %optionsRowSize;
|
||||
columnSplit = %optionColumnWidth;
|
||||
useMouseEvents = true;
|
||||
previousBitmapAsset = "UI:previousOption_n_image";
|
||||
nextBitmapAsset = "UI:nextOption_n_image";
|
||||
};
|
||||
|
||||
%option.targetPrefVar = %targetPrefVar; //create a var-option association
|
||||
|
||||
//now some override trickery, if we have a value cached for unapplied changes, swapsies the defaultValue out
|
||||
//with the unapplied, allowing us to change options categories without losing changes
|
||||
%unappliedPrefIndex = OptionsMenu.unappliedChanges.getIndexFromValue(%targetPrefVar);
|
||||
if(%unappliedPrefIndex != -1)
|
||||
{
|
||||
%unappliedValue = OptionsMenu.unappliedChanges.getValue(%unappliedPrefIndex);
|
||||
%defaultValue = %unappliedValue;
|
||||
}
|
||||
|
||||
%option.setListSetting(%label, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue);
|
||||
|
||||
%this.add(%option);
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::addSliderRow(%this, %label, %defaultValue, %increment, %range, %callback, %enabled, %description)
|
||||
function OptionsMenuSettingsList::addSliderRow(%this, %label, %targetPrefVar, %defaultValue, %increment, %range, %callback, %enabled, %description)
|
||||
{
|
||||
if(%enabled $= "")
|
||||
%enabled = true;
|
||||
|
|
@ -626,11 +678,46 @@ function OptionsMenuSettingsList::addSliderRow(%this, %label, %defaultValue, %in
|
|||
useMouseEvents = true;
|
||||
};
|
||||
|
||||
%option.targetPrefVar = %targetPrefVar; //create a var-option association
|
||||
|
||||
//now some override trickery, if we have a value cached for unapplied changes, swapsies the defaultValue out
|
||||
//with the unapplied, allowing us to change options categories without losing changes
|
||||
%unappliedPrefIndex = OptionsMenu.unappliedChanges.getIndexFromValue(%targetPrefVar);
|
||||
if(%unappliedPrefIndex != -1)
|
||||
{
|
||||
%unappliedValue = OptionsMenu.unappliedChanges.getValue(%unappliedPrefIndex);
|
||||
%defaultValue = %unappliedValue;
|
||||
}
|
||||
|
||||
%option.setSliderSetting(%label, %defaultValue, %increment, %range, %callback, %enabled, %description);
|
||||
|
||||
%this.add(%option);
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::addKeybindRow(%this, %label, %bitmapName, %callback, %enabled, %description)
|
||||
{
|
||||
if(%enabled $= "")
|
||||
%enabled = true;
|
||||
|
||||
%optionsRowSize = 40;
|
||||
%optionColumnWidth = %this.extent.x - 450;
|
||||
|
||||
%option = new GuiGameSettingsCtrl() {
|
||||
class = "MenuOptionsButton";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = %this.extent.x SPC %optionsRowSize;
|
||||
columnSplit = %optionColumnWidth;
|
||||
useMouseEvents = true;
|
||||
};
|
||||
|
||||
%option.setKeybindSetting(%label, %bitmapName, %callback, %enabled, %description);
|
||||
|
||||
%this.add(%option);
|
||||
}
|
||||
|
||||
//
|
||||
function OptionsMenuCategoryList::onNavigate(%this, %index)
|
||||
{
|
||||
|
|
@ -738,6 +825,24 @@ function onDisplayResChange(%val)
|
|||
OptionsMenuSettingsList.selectOption(5, %newRate);
|
||||
}
|
||||
|
||||
function getDisplayDeviceName()
|
||||
{
|
||||
%numDevices = Canvas.getMonitorCount();
|
||||
%devicesList = "";
|
||||
for(%i = 0; %i < %numDevices; %i++)
|
||||
{
|
||||
%device = (%i+1) @ " - " @ Canvas.getMonitorName(%i);
|
||||
if(%i==0)
|
||||
%devicesList = %device;
|
||||
else
|
||||
%devicesList = %devicesList @ "\t" @ %device;
|
||||
}
|
||||
|
||||
return getField(%devicesList, $pref::Video::deviceId);
|
||||
}
|
||||
//
|
||||
//
|
||||
//
|
||||
function MenuOptionsButton::onMouseEnter(%this)
|
||||
{
|
||||
OptionName.setText(%this.getLabel());
|
||||
|
|
@ -748,4 +853,84 @@ function MenuOptionsButton::onMouseLeave(%this)
|
|||
{
|
||||
OptionName.setText("");
|
||||
OptionDescription.setText("");
|
||||
}
|
||||
}
|
||||
|
||||
function MenuOptionsButton::onChange(%this)
|
||||
{
|
||||
%optionMode = %this.getMode();
|
||||
%optionName = %this.getLabel();
|
||||
%tooltipText = %this.getTooltip();
|
||||
|
||||
%targetVar = %this.targetPrefVar;
|
||||
|
||||
OptionName.setText(%optionName);
|
||||
OptionDescription.setText(%tooltipText);
|
||||
|
||||
%currentValue = %this.getCurrentOption();
|
||||
if(%currentValue !$= "")
|
||||
{
|
||||
if(%currentValue $= "yes" || %currentValue $= "on")
|
||||
%saveReadyValue = 1;
|
||||
else if(%currentValue $= "no" || %currentValue $= "off")
|
||||
%saveReadyValue = 0;
|
||||
else
|
||||
%saveReadyValue = %currentValue;
|
||||
|
||||
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetVar);
|
||||
if(%prefIndex == -1)
|
||||
OptionsMenu.unappliedChanges.add(%targetVar, %saveReadyValue);
|
||||
else
|
||||
OptionsMenu.unappliedChanges.setValue(%saveReadyValue, %prefIndex);
|
||||
}
|
||||
}
|
||||
|
||||
function OptionsMenu::onKeybindChanged(%this, %actionMap, %keybind)
|
||||
{
|
||||
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%actionMap);
|
||||
if(%prefIndex == -1)
|
||||
OptionsMenu.unappliedChanges.add(%actionMap, %keybind);
|
||||
else
|
||||
OptionsMenu.unappliedChanges.setValue(%keybind, %prefIndex);
|
||||
}
|
||||
|
||||
//
|
||||
// Indicates what category the options item should be added into
|
||||
//
|
||||
function addOptionsMenuCategory(%categoryName, %selectCallback)
|
||||
{
|
||||
OptionsMenu.optionsCategories.add(%categoryName, %selectCallback);
|
||||
}
|
||||
|
||||
function removeOptionsMenuCategory(%categoryName)
|
||||
{
|
||||
%index = OptionsMenu.optionsCategories.getIndexFromKey(%categoryName);
|
||||
if(%index != -1)
|
||||
OptionsMenu.optionsCategories.erase(%index);
|
||||
}
|
||||
|
||||
function addListOption(%label, %description, %targetPrefVar, %optionsList, %wrapOptions, %callback, %enabled)
|
||||
{
|
||||
if(%wrapOptions $= "")
|
||||
%wrapOptions = false;
|
||||
|
||||
if(%enabled $= "")
|
||||
%enabled = true;
|
||||
|
||||
OptionsMenuSettingsList.addOptionRow(%label, %targetPrefVar, %optionsList, %wrapOptions, %callback, %enabled, %description, %targetPrefVar);
|
||||
}
|
||||
|
||||
function addSliderOption(%label, %description, %targetPrefVar, %defaultValue, %increment, %range, %callback, %enabled)
|
||||
{
|
||||
if(%enabled $= "")
|
||||
%enabled = true;
|
||||
|
||||
OptionsMenuSettingsList.addSliderRow(%label, %targetPrefVar, %defaultValue, %increment, %range, %callback, %enabled, %description);
|
||||
}
|
||||
|
||||
function addKeybindOption(%label, %description, %bitmapName, %callback, %enabled)
|
||||
{
|
||||
if(%enabled $= "")
|
||||
%enabled = true;
|
||||
|
||||
OptionsMenuSettingsList.addSliderRow(%label, %bitmapName, %callback, %enabled, %description);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue