fix vectorlight visualizer varnames

This commit is contained in:
AzaezelX 2022-06-12 14:43:26 -05:00
parent 607f62bf03
commit 01ba199dc7

View file

@ -140,19 +140,19 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
Var* skylightCubemapIdx = (Var*)LangElement::find("inSkylightCubemapIdx"); Var* skylightCubemapIdx = (Var*)LangElement::find("inSkylightCubemapIdx");
Var* inProbePosArray = (Var*)LangElement::find("inProbePosArray"); Var* inProbePosArray = (Var*)LangElement::find("inProbePosArray");
Var* inRefPosArray = (Var*)LangElement::find("inRefPosArray"); Var* inRefPosArray = (Var*)LangElement::find("inRefPosArray");
Var* refScaleArray = (Var*)LangElement::find("inRefScale"); Var* refScaleArray = (Var*)LangElement::find("inRefScaleArray");
Var* probeConfigData = (Var*)LangElement::find("inProbeConfigData"); Var* probeConfigData = (Var*)LangElement::find("inProbeConfigDataArray");
Var* worldToObjArray = (Var*)LangElement::find("inWorldToObjArray"); Var* worldToObjArray = (Var*)LangElement::find("inWorldToObjArray");
Var* BRDFTexture = (Var*)LangElement::find("BRDFTexture"); Var* BRDFTexture = (Var*)LangElement::find("BRDFTexture");
Var* BRDFTextureTex = (Var*)LangElement::find("texture_BRDFTexture"); Var* BRDFTextureTex = (Var*)LangElement::find("texture_BRDFTexture");
Var* specularCubemapAR = (Var*)LangElement::find("inSpecularCubemapAR"); Var* specularCubemapAR = (Var*)LangElement::find("SpecularCubemapAR");
Var* specularCubemapARTex = (Var*)LangElement::find("texture_inSpecularCubemapAR"); Var* specularCubemapARTex = (Var*)LangElement::find("texture_SpecularCubemapAR");
Var* irradianceCubemapAR = (Var*)LangElement::find("inIrradianceCubemapAR"); Var* irradianceCubemapAR = (Var*)LangElement::find("IrradianceCubemapAR");
Var* irradianceCubemapARTex = (Var*)LangElement::find("texture_inIrradianceCubemapAR"); Var* irradianceCubemapARTex = (Var*)LangElement::find("texture_IrradianceCubemapAR");
Var* matinfo = (Var*)LangElement::find("ORMConfig"); Var* matinfo = (Var*)LangElement::find("ORMConfig");
Var* metalness = (Var*)LangElement::find("metalness"); Var* metalness = (Var*)LangElement::find("metalness");