diff --git a/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp index ff746c076..db86f62fd 100644 --- a/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.cpp @@ -140,19 +140,19 @@ void DebugVizHLSL::processPix(Vector& componentList, Var* skylightCubemapIdx = (Var*)LangElement::find("inSkylightCubemapIdx"); Var* inProbePosArray = (Var*)LangElement::find("inProbePosArray"); Var* inRefPosArray = (Var*)LangElement::find("inRefPosArray"); - Var* refScaleArray = (Var*)LangElement::find("inRefScale"); + Var* refScaleArray = (Var*)LangElement::find("inRefScaleArray"); - Var* probeConfigData = (Var*)LangElement::find("inProbeConfigData"); + Var* probeConfigData = (Var*)LangElement::find("inProbeConfigDataArray"); Var* worldToObjArray = (Var*)LangElement::find("inWorldToObjArray"); Var* BRDFTexture = (Var*)LangElement::find("BRDFTexture"); Var* BRDFTextureTex = (Var*)LangElement::find("texture_BRDFTexture"); - Var* specularCubemapAR = (Var*)LangElement::find("inSpecularCubemapAR"); - Var* specularCubemapARTex = (Var*)LangElement::find("texture_inSpecularCubemapAR"); + Var* specularCubemapAR = (Var*)LangElement::find("SpecularCubemapAR"); + Var* specularCubemapARTex = (Var*)LangElement::find("texture_SpecularCubemapAR"); - Var* irradianceCubemapAR = (Var*)LangElement::find("inIrradianceCubemapAR"); - Var* irradianceCubemapARTex = (Var*)LangElement::find("texture_inIrradianceCubemapAR"); + Var* irradianceCubemapAR = (Var*)LangElement::find("IrradianceCubemapAR"); + Var* irradianceCubemapARTex = (Var*)LangElement::find("texture_IrradianceCubemapAR"); Var* matinfo = (Var*)LangElement::find("ORMConfig"); Var* metalness = (Var*)LangElement::find("metalness");