Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Azaezel/Torque3D into PBR_ProbeArrayWIP

This commit is contained in:
Areloch 2019-02-02 22:01:58 -06:00
commit 00e19a2d3d

View file

@ -296,7 +296,7 @@ new ShaderData( ReflectionProbeShader )
DXVertexShaderFile = "shaders/common/lighting/advanced/farFrustumQuadV.hlsl";
DXPixelShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl";
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayV.glsl";
OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl";
OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl";
samplerNames[0] = "$deferredBuffer";