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Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Azaezel/Torque3D into PBR_ProbeArrayWIP
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commit
00e19a2d3d
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@ -296,7 +296,7 @@ new ShaderData( ReflectionProbeShader )
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DXVertexShaderFile = "shaders/common/lighting/advanced/farFrustumQuadV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl";
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayV.glsl";
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl";
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samplerNames[0] = "$deferredBuffer";
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