Torque3D/start/index.html

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---
layout: page
title: Get Started | Torque 3D
root: ..
---
<div class="banner"><div class="container">
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<h2 id="download">Download</h2>
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</div></div>
<div class="container">
<p>
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Below are links to the engine itself, and the Project Manager, a small
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utility that helps you set up new Torque projects. You should download both
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of them if you want to work with the engine. You'll also need some utilities
that vary depending on your platform.
</p>
<p>
Torque is currently fully supported on Windows only. It is possible to
compile a dedicated server (DS) under Linux. Users have successfully ported
the engine to Linux and OSX, and these efforts will soon make their way into
the official version.
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</p>
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<ul class="nav nav-tabs">
<li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
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<li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
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</ul>
<div class="tab-content">
<div class="tab-pane active" id="windows-tab">
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<table class="borderless download table">
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<tr>
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<td>Current version</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
</tr>
<tr>
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<td>Previous version</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-0.zip">Project Manager 2.0</a></td>
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</tr>
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<tr>
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<td>Tools</td>
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<td>
Torque is currently compatible with Microsoft Visual Studio
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
<a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
You'll also need the DirectX SDK version from
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
</td>
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</tr>
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</table>
</div>
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<div class="tab-pane" id="linux-tab">
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<table class="borderless download table">
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<tr>
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<td>Current version</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
</tr>
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<tr>
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<td>Previous version</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
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</tr>
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<tr>
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<td>Tools</td>
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<td>
The requirements vary depending on your distribution. Under
Ubuntu, the following packages must be installed:
<code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
</td>
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</tr>
</table>
</div>
</div>
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</div>
<div class="banner"><div class="container">
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<h2 id="tutorials">Tutorials</h2>
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</div></div>
<div class="container">
<p>
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There is a wealth of learning material out there for the Torque line of engines,
some of which has been collected
<a href="http://www.garagegames.com/community/forums/viewthread/134078">here</a>.
Below are some tutorials that we highly recommend to beginners, but for more
comprehensive or specific tutorials we recommend you check the above link.
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</p>
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<ul>
<li><a href="http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Setup/Overview.html">Setting up the engine</a>
A detailed look at how to start working with Torque. If you have trouble
getting started, here's the first place you should look!</li>
<li><a href="https://github.com/GarageGames/Torque3D/wiki/Project-Manager">Using the Project Manager</a>
A quick look at how to use the Project Manager to create and manage
your Torque projects.</li>
<li><a href="http://www.garagegames.com/community/resources/view/20937">Scripting damage and destruction</a>
Creating damageable objects with animations, different damage levels,
and destruction effects. A great introduction to the full process of working
with art and scripts together.</li>
<li><a href="http://www.garagegames.com/community/resources/view/21604">Deathmatch FPS with AI</a>
A tutorial series on creating a deathmatch shooter with AI enemies.</li>
<li><a href="http://www.garagegames.com/community/blogs/view/22447">Action/tactics hybrid game</a>
A lengthy series that shows you how to turn Torque into a Valkyria Chronicles-
style turn-based action tactics game. Written by Steve Acaster, developer
of <a href="http://www.desura.com/games/airship-dragoon">Airship Dragoon</a>.</li>
<li><a href="http://www.garagegames.com/products/torque-3d/guides">RTS prototype</a>
Build a basic real-time strategy game from default assets.</li>
</ul>
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</div>