Torque3D/Templates/Modules/FPSGameplay/art/environment/materials.cs

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singleton Material(grass1)
{
mapTo = "grass1.png";
diffuseMap[0] = "data/FPSGameplay/art/environment/grass1.png";
translucent = true;
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(grass2)
{
mapTo = "grass2.png";
diffuseMap[0] = "data/FPSGameplay/art/environment/grass2.png";
translucent = "0";
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(grass3)
{
mapTo = "grass3.png";
diffuseMap[0] = "data/FPSGameplay/art/environment/grass3.png";
translucent = "0";
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(plant1)
{
mapTo = "plant1.png";
diffuseMap[0] = "data/FPSGameplay/art/environment/plant1.png";
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(plant2)
{
mapTo = "plant2.png";
diffuseMap[0] = "data/FPSGameplay/art/environment/plant2.png";
translucent = true;
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(Fog_Cube_NoMat)
{
mapTo = "NoMat";
diffuseColor[0] = "0.588 0.588 0.588 1";
specular[0] = "0.9 0.9 0.9 1";
specularPower[0] = "1";
translucentBlendOp = "None";
};