singleton Material(grass1) { mapTo = "grass1.png"; diffuseMap[0] = "data/FPSGameplay/art/environment/grass1.png"; translucent = true; materialTag0 = "Foliage"; alphaTest = "1"; alphaRef = "80"; }; singleton Material(grass2) { mapTo = "grass2.png"; diffuseMap[0] = "data/FPSGameplay/art/environment/grass2.png"; translucent = "0"; materialTag0 = "Foliage"; alphaTest = "1"; alphaRef = "80"; }; singleton Material(grass3) { mapTo = "grass3.png"; diffuseMap[0] = "data/FPSGameplay/art/environment/grass3.png"; translucent = "0"; materialTag0 = "Foliage"; alphaTest = "1"; alphaRef = "80"; }; singleton Material(plant1) { mapTo = "plant1.png"; diffuseMap[0] = "data/FPSGameplay/art/environment/plant1.png"; materialTag0 = "Foliage"; alphaTest = "1"; alphaRef = "80"; }; singleton Material(plant2) { mapTo = "plant2.png"; diffuseMap[0] = "data/FPSGameplay/art/environment/plant2.png"; translucent = true; materialTag0 = "Foliage"; alphaTest = "1"; alphaRef = "80"; }; singleton Material(Fog_Cube_NoMat) { mapTo = "NoMat"; diffuseColor[0] = "0.588 0.588 0.588 1"; specular[0] = "0.9 0.9 0.9 1"; specularPower[0] = "1"; translucentBlendOp = "None"; };