Torque3D/Engine/source/ts/assimp/assimpAppSequence.h

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#pragma once
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _TSSHAPE_H_
#include "ts/tsShape.h"
#endif
#ifndef _APPNODE_H_
#include "ts/loader/appNode.h"
#endif
#ifndef _APPMESH_H_
#include "ts/loader/appMesh.h"
#endif
#ifndef _APPSEQUENCE_H_
#include "ts/loader/appSequence.h"
#endif
#include <assimp/scene.h>
class AssimpAppSequence : public AppSequence
{
String mSequenceName;
F32 seqStart;
F32 seqEnd;
F32 mTimeMultiplier; // The factor needed to convert the sequence data timestamp to seconds
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public:
AssimpAppSequence(aiAnimation *a);
~AssimpAppSequence();
aiAnimation *mAnim;
virtual void setActive(bool active);
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virtual S32 getNumTriggers() const { return 0; }
virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
virtual const char* getName() const { return mSequenceName.c_str(); }
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F32 getStart() const { return seqStart; }
F32 getEnd() const { return seqEnd; }
void setEnd(F32 end) { seqEnd = end; }
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virtual U32 getFlags() const;
virtual F32 getPriority() const;
virtual F32 getBlendRefTime() const;
};