Torque3D/Engine/source/afx/ui/afxSpellButton.cpp

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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
//-------------------------------------
//
// Bitmap Button Contrl
// Set 'bitmap' comsole field to base name of bitmaps to use. This control will
// append '_n' for normal
// append '_h' for hilighted
// append '_d' for depressed
//
// if bitmap cannot be found it will use the default bitmap to render.
//
// if the extent is set to (0,0) in the gui editor and appy hit, this control will
// set it's extent to be exactly the size of the normal bitmap (if present)
//
#include "afx/arcaneFX.h"
#include "console/engineAPI.h"
#include "gfx/gfxDrawUtil.h"
#include "afx/ui/afxSpellButton.h"
#include "afx/afxSpellBook.h"
#include "afx/afxMagicSpell.h"
#include "afx/rpg/afxRPGMagicSpell.h"
IMPLEMENT_CONOBJECT(afxSpellButton);
ConsoleDocClass( afxSpellButton,
"@brief A GUI button with some special features that are useful for casting AFX spells.\n\n"
"@ingroup afxGUI\n"
"@ingroup AFX\n"
);
#define COOLDOWN_PROFILE &GFXDefaultGUIProfile, avar("%s() - Cooldown Texture (line %d)", __FUNCTION__, __LINE__)
StringTableEntry afxSpellButton::sUnknownSpellBitmap = "";
StringTableEntry afxSpellButton::sSpellCooldownBitmaps = "";
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
afxSpellButton::afxSpellButton()
{
if (sUnknownSpellBitmap == NULL)
sUnknownSpellBitmap = ST_NULLSTRING;
if (sSpellCooldownBitmaps == NULL)
sSpellCooldownBitmaps = ST_NULLSTRING;
mBitmapName = ST_NULLSTRING;
setExtent(140, 30);
spellbook = NULL;
book_slot.set(0, 0);
}
afxSpellButton::~afxSpellButton()
{
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
void afxSpellButton::initPersistFields()
{
docsURL;
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addField("bitmap", TypeFilename, Offset(mBitmapName, afxSpellButton),
"...");
addField("book_slot", TypePoint2I, Offset(book_slot, afxSpellButton),
"...");
Parent::initPersistFields();
Con::addVariable("pref::afxSpellButton::unknownSpellBitmap", TypeFilename, &sUnknownSpellBitmap);
Con::addVariable("pref::afxSpellButton::spellCooldownBitmaps", TypeFilename, &sSpellCooldownBitmaps);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
bool afxSpellButton::onAdd()
{
if (!Parent::onAdd())
return false;
if (sSpellCooldownBitmaps != NULL)
{
char buffer[256];
for (int i = 0; i < NUM_COOLDOWN_FRAMES; i++)
{
dSprintf(buffer, 256, "%s_%.2d", sSpellCooldownBitmaps, i);
cooldown_txrs[i].set(buffer, COOLDOWN_PROFILE);
}
}
return true;
}
bool afxSpellButton::onWake()
{
if (! Parent::onWake())
return false;
setActive(true);
update_bitmap();
return true;
}
void afxSpellButton::onSleep()
{
mTextureNormal = NULL;
mTextureHilight = NULL;
mTextureDepressed = NULL;
Parent::onSleep();
}
void afxSpellButton::onMouseEnter(const GuiEvent &event)
{
Parent::onMouseEnter(event);
Con::executef(this, "onMouseEnter");
}
void afxSpellButton::onMouseLeave(const GuiEvent &event)
{
Parent::onMouseLeave(event);
Con::executef(this, "onMouseLeave");
}
void afxSpellButton::inspectPostApply()
{
// if the extent is set to (0,0) in the gui editor and apply hit, this control will
// set it's extent to be exactly the size of the normal bitmap (if present)
Parent::inspectPostApply();
if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal)
{
setExtent(mTextureNormal->getWidth(), mTextureNormal->getHeight());
}
}
void afxSpellButton::setBitmap(const char *name, bool placeholder)
{
mBitmapName = (name) ? StringTable->insert(name) : ST_NULLSTRING;
if (!isAwake())
return;
if (mBitmapName != ST_NULLSTRING)
{
char buffer[1024];
char *p;
if (placeholder)
{
dStrcpy(buffer, name, 1024);
S32 pLen = 1024 - dStrlen(buffer);
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p = buffer + dStrlen(buffer);
dStrcpy(p, "_i", pLen);
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mTextureInactive.set(buffer, COOLDOWN_PROFILE);
mTextureNormal = mTextureInactive;
mTextureHilight = mTextureInactive;
mTextureDepressed = mTextureInactive;
setActive(false);
}
else
{
dStrcpy(buffer, name, 1024);
S32 pLen = 1024 - dStrlen(buffer);
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p = buffer + dStrlen(buffer);
dStrcpy(p, "_n", pLen);
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mTextureNormal.set(buffer, COOLDOWN_PROFILE);
dStrcpy(p, "_h", pLen);
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mTextureHilight.set(buffer, COOLDOWN_PROFILE);
if (!mTextureHilight)
mTextureHilight = mTextureNormal;
dStrcpy(p, "_d", pLen);
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mTextureDepressed.set(buffer, COOLDOWN_PROFILE);
if (!mTextureDepressed)
mTextureDepressed = mTextureHilight;
dStrcpy(p, "_i", pLen);
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mTextureInactive.set(buffer, COOLDOWN_PROFILE);
if (!mTextureInactive)
mTextureInactive = mTextureNormal;
setActive(true);
}
}
else
{
mTextureNormal = NULL;
mTextureHilight = NULL;
mTextureDepressed = NULL;
mTextureInactive = NULL;
}
setUpdate();
}
void afxSpellButton::onRender(Point2I offset, const RectI& updateRect)
{
enum { NORMAL, HILIGHT, DEPRESSED, INACTIVE } state = NORMAL;
if (mActive)
{
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if (mHighlighted) state = HILIGHT;
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if (mDepressed || mStateOn) state = DEPRESSED;
}
else
state = INACTIVE;
switch (state)
{
case NORMAL: renderButton(mTextureNormal, offset, updateRect); break;
case HILIGHT: renderButton(mTextureHilight ? mTextureHilight : mTextureNormal, offset, updateRect); break;
case DEPRESSED: renderButton(mTextureDepressed, offset, updateRect); break;
case INACTIVE: renderButton(mTextureInactive ? mTextureInactive : mTextureNormal, offset, updateRect); break;
}
}
void afxSpellButton::onDeleteNotify(SimObject* obj)
{
// Handle Shape Deletion
afxSpellBook* book = dynamic_cast<afxSpellBook*>(obj);
if (book != NULL)
{
if (book == spellbook)
{
spellbook = NULL;
setBitmap("");
setVisible(false);
return;
}
}
Parent::onDeleteNotify(obj);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// protected:
void afxSpellButton::renderButton(GFXTexHandle &texture, Point2I &offset,
const RectI& updateRect)
{
if (texture)
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
if (spellbook)
{
F32 cooldown = spellbook->getCooldownFactor(book_slot.x, book_slot.y);
if (cooldown < 1.0f)
{
if (cooldown_txrs[(int)(36.0f*cooldown)])
GFX->getDrawUtil()->drawBitmapStretch(cooldown_txrs[(int)(36.0f*cooldown)], rect);
}
}
renderChildControls( offset, updateRect);
}
else
Parent::onRender(offset, updateRect);
}
void afxSpellButton::update_bitmap()
{
const char* icon_name = 0;
bool is_placeholder = false;
if (spellbook)
{
icon_name = spellbook->getSpellIcon(book_slot.x, book_slot.y);
is_placeholder = spellbook->isPlaceholder(book_slot.x, book_slot.y);
if (icon_name && icon_name[0] == '\0')
icon_name = sUnknownSpellBitmap;
}
if (icon_name)
{
setBitmap(icon_name, is_placeholder);
setVisible(true);
}
else
{
setBitmap("");
setVisible(false);
}
}
void afxSpellButton::setSpellBook(afxSpellBook* book, U8 page)
{
book_slot.x = page;
if (spellbook)
clearNotify(spellbook);
spellbook = book;
update_bitmap();
if (spellbook)
deleteNotify(spellbook);
}
void afxSpellButton::setPage(U8 page)
{
book_slot.x = page;
update_bitmap();
}
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const char* afxSpellButton::formatDesc(char* buffer, int len) const
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{
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return (spellbook) ? spellbook->formatDesc(buffer, len, book_slot.x, book_slot.y) : "";
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}
afxMagicSpellData* afxSpellButton::getSpellDataBlock() const
{
return (spellbook) ? spellbook->getSpellData(book_slot.x, book_slot.y) : 0;
}
afxRPGMagicSpellData* afxSpellButton::getSpellRPGDataBlock() const
{
return (spellbook) ? spellbook->getSpellRPGData(book_slot.x, book_slot.y) : 0;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, U32 page ),,
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"Notify an afxSpellButton when its associated spellbook has changed.\n" )
{
object->setSpellBook(spellbook, (U8)page);
}
DefineEngineMethod( afxSpellButton, onTurnPage, void, (U32 page ),,
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"Notify an afxSpellButton when the spellbook turns to a new page.\n" )
{
object->setPage((U8)page);
}
DefineEngineMethod( afxSpellButton, getSpellDescription, const char*, (),,
"Get the text description of a spell.\n" )
{
char buf[1024];
return object->formatDesc(buf, 1024);
}
DefineEngineMethod( afxSpellButton, getSpellDataBlock, S32, (),,
"Get the spell's datablock.\n" )
{
afxMagicSpellData* spell_data = object->getSpellDataBlock();
return (spell_data) ? spell_data->getId() : -1;
}
DefineEngineMethod( afxSpellButton, getSpellRPGDataBlock, S32, (),,
"Get the spell's RPG datablock.\n" )
{
afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
return (spell_rpg_data) ? spell_rpg_data->getId() : -1;
}
DefineEngineMethod( afxSpellButton, useFreeTargeting, bool, (),,
"Test if spell uses free targeting.\n" )
{
afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
return (spell_rpg_data) ? (spell_rpg_data->spell_target == afxRPGMagicSpellData::TARGET_FREE) : false;
}
DefineEngineMethod( afxSpellButton, getFreeTargetStyle, S32, (),,
"Get the free targeting style used by the spell.\n" )
{
afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock();
return (spell_rpg_data) ? spell_rpg_data->free_target_style : 0;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//