2012-09-19 15:15:01 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
|
|
|
//
|
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
// of this software and associated documentation files (the "Software"), to
|
|
|
|
|
// deal in the Software without restriction, including without limitation the
|
|
|
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
|
//
|
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
|
//
|
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
|
|
// IN THE SOFTWARE.
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
#include "platform/platform.h"
|
|
|
|
|
#include "gui/buttons/guiCheckBoxCtrl.h"
|
|
|
|
|
|
|
|
|
|
#include "console/console.h"
|
|
|
|
|
#include "console/consoleTypes.h"
|
|
|
|
|
#include "console/engineAPI.h"
|
|
|
|
|
#include "gfx/gfxDevice.h"
|
|
|
|
|
#include "gfx/gfxDrawUtil.h"
|
|
|
|
|
#include "gui/core/guiCanvas.h"
|
|
|
|
|
#include "sfx/sfxSystem.h"
|
|
|
|
|
#include "sfx/sfxTrack.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_CONOBJECT( GuiCheckBoxCtrl );
|
|
|
|
|
|
|
|
|
|
ConsoleDocClass( GuiCheckBoxCtrl,
|
|
|
|
|
"@brief A named checkbox that can be toggled on and off.\n\n"
|
|
|
|
|
|
|
|
|
|
"A GuiCheckBoxCtrl displays a text label next to a checkbox that can be toggled on and off by the user. "
|
|
|
|
|
"Checkboxes are usually used to present boolean choices like, for example, a switch to toggle fullscreen "
|
|
|
|
|
"video on and off.\n\n"
|
|
|
|
|
|
|
|
|
|
"@tsexample\n"
|
|
|
|
|
"// Create a checkbox that allows to toggle fullscreen on and off.\n"
|
|
|
|
|
"new GuiCheckBoxCtrl( FullscreenToggle )\n"
|
|
|
|
|
"{\n"
|
|
|
|
|
" text = \"Fullscreen\";\n"
|
|
|
|
|
"};\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"// Set the initial state to match the current fullscreen setting.\n"
|
|
|
|
|
"FullscreenToggle.setStateOn( Canvas.isFullscreen() );\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"// Define function to be called when checkbox state is toggled.\n"
|
|
|
|
|
"function FullscreenToggle::onClick( %this )\n"
|
|
|
|
|
"{\n"
|
|
|
|
|
" Canvas.toggleFullscreen();\n"
|
|
|
|
|
"}\n"
|
|
|
|
|
"@endtsexample\n\n"
|
|
|
|
|
|
|
|
|
|
"@ingroup GuiButtons"
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
GuiCheckBoxCtrl::GuiCheckBoxCtrl()
|
|
|
|
|
{
|
|
|
|
|
setExtent(140, 30);
|
|
|
|
|
mStateOn = false;
|
|
|
|
|
mIndent = 0;
|
|
|
|
|
mButtonType = ButtonTypeCheck;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
bool GuiCheckBoxCtrl::onWake()
|
|
|
|
|
{
|
|
|
|
|
if(!Parent::onWake())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// make sure there is a bitmap array for this control type
|
|
|
|
|
// if it is declared as such in the control
|
|
|
|
|
if( !mProfile->mBitmapArrayRects.size() && !mProfile->constructBitmapArray() )
|
|
|
|
|
{
|
|
|
|
|
Con::errorf( "GuiCheckBoxCtrl::onWake - failed to create bitmap array from profile '%s'", mProfile->getName() );
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
void GuiCheckBoxCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|
|
|
|
{
|
|
|
|
|
// RLP/Sickhead NOTE: New/experimental code
|
|
|
|
|
// for notifying the GuiCheckBoxCtrl of changes
|
|
|
|
|
// to its mConsoleVariable's state.
|
|
|
|
|
if ( mConsoleVariable[0] )
|
|
|
|
|
{
|
|
|
|
|
bool stateOn = Con::getBoolVariable( mConsoleVariable );
|
|
|
|
|
if ( stateOn != mStateOn )
|
|
|
|
|
mStateOn = stateOn;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ColorI backColor = mActive ? mProfile->mFillColor : mProfile->mFillColorNA;
|
|
|
|
|
ColorI fontColor = mActive ? (mMouseOver ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
|
|
|
|
|
ColorI insideBorderColor = isFirstResponder() ? mProfile->mBorderColorHL : mProfile->mBorderColor;
|
|
|
|
|
|
|
|
|
|
// just draw the check box and the text:
|
|
|
|
|
S32 xOffset = 0;
|
|
|
|
|
GFX->getDrawUtil()->clearBitmapModulation();
|
|
|
|
|
if(mProfile->mBitmapArrayRects.size() >= 4)
|
|
|
|
|
{
|
|
|
|
|
S32 index = mStateOn;
|
|
|
|
|
if(!mActive)
|
|
|
|
|
{
|
|
|
|
|
if(mProfile->mBitmapArrayRects.size() >= 6)
|
|
|
|
|
{
|
|
|
|
|
// New style checkbox bitmap with 6 images
|
|
|
|
|
index = 4 + mStateOn;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Old style checkbox bitmap
|
|
|
|
|
index = 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(mDepressed)
|
|
|
|
|
{
|
|
|
|
|
index += 2;
|
|
|
|
|
}
|
|
|
|
|
xOffset = mProfile->mBitmapArrayRects[0].extent.x + 2 + mIndent;
|
|
|
|
|
S32 y = (getHeight() - mProfile->mBitmapArrayRects[0].extent.y) / 2;
|
2021-07-19 06:07:08 +00:00
|
|
|
GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
|
2012-09-19 15:15:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(mButtonText[0] != '\0')
|
|
|
|
|
{
|
|
|
|
|
GFX->getDrawUtil()->setBitmapModulation( fontColor );
|
|
|
|
|
renderJustifiedText(Point2I(offset.x + xOffset, offset.y),
|
|
|
|
|
Point2I(getWidth() - getHeight(), getHeight()),
|
|
|
|
|
mButtonText);
|
|
|
|
|
}
|
|
|
|
|
//render the children
|
|
|
|
|
renderChildControls(offset, updateRect);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
void GuiCheckBoxCtrl::autoSize()
|
|
|
|
|
{
|
|
|
|
|
U32 width, height;
|
|
|
|
|
U32 bmpArrayRect0Width = 0;
|
|
|
|
|
|
|
|
|
|
if( !mAwake )
|
|
|
|
|
{
|
|
|
|
|
mProfile->incLoadCount();
|
|
|
|
|
|
|
|
|
|
if( !mProfile->mBitmapArrayRects.size() )
|
|
|
|
|
mProfile->constructBitmapArray();
|
|
|
|
|
if( mProfile->mBitmapArrayRects.size() )
|
|
|
|
|
bmpArrayRect0Width = mProfile->mBitmapArrayRects[ 0 ].extent.x;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
U32 bmpWidth = bmpArrayRect0Width + 2 + mIndent;
|
|
|
|
|
U32 strWidth = mProfile->mFont->getStrWidthPrecise( mButtonText );
|
|
|
|
|
|
|
|
|
|
width = bmpWidth + strWidth + 2;
|
|
|
|
|
|
|
|
|
|
U32 bmpHeight = mProfile->mBitmapArrayRects[0].extent.y;
|
|
|
|
|
U32 fontHeight = mProfile->mFont->getHeight();
|
|
|
|
|
|
|
|
|
|
height = getMax( bmpHeight, fontHeight ) + 4;
|
|
|
|
|
|
|
|
|
|
setExtent( width, height );
|
|
|
|
|
|
|
|
|
|
if( !mAwake )
|
|
|
|
|
mProfile->decLoadCount();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// API.
|
|
|
|
|
//=============================================================================
|
|
|
|
|
// MARK: ---- API ----
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
DefineEngineMethod( GuiCheckBoxCtrl, setStateOn, void, ( bool newState ),,
|
|
|
|
|
"Set whether the checkbox is ticked or not.\n"
|
|
|
|
|
"@param newState If true the box will be checked, if false, it will be unchecked.\n\n"
|
|
|
|
|
"@note This method will @b not trigger the command associated with the control. To toggle the "
|
|
|
|
|
"checkbox state as if the user had clicked the control, use performClick()." )
|
|
|
|
|
{
|
|
|
|
|
object->setStateOn( newState );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
DefineEngineMethod( GuiCheckBoxCtrl, isStateOn, bool, (),,
|
|
|
|
|
"Test whether the checkbox is currently checked.\n"
|
|
|
|
|
"@return True if the checkbox is currently ticked, false otherwise.\n" )
|
|
|
|
|
{
|
|
|
|
|
return object->getStateOn();
|
|
|
|
|
}
|