Torque3D/Engine/source/gui/buttons/guiBorderButton.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxDrawUtil.h"
#include "gui/core/guiCanvas.h"
#include "gui/buttons/guiButtonBaseCtrl.h"
#include "gui/core/guiDefaultControlRender.h"
class GuiBorderButtonCtrl : public GuiButtonBaseCtrl
{
typedef GuiButtonBaseCtrl Parent;
protected:
public:
DECLARE_CONOBJECT(GuiBorderButtonCtrl);
void onRender(Point2I offset, const RectI &updateRect);
};
IMPLEMENT_CONOBJECT(GuiBorderButtonCtrl);
ConsoleDocClass( GuiBorderButtonCtrl,
"@brief A push button that renders only a border.\n\n"
"A border button consists of a border rendered along its extents according to the border thickness defined in its profile "
"(GuiControlProfile::border). For the border color, a color is selected from the profile according to current button state:\n"
"- Default state: GuiControlProfile::borderColor\n"
"- Highlighted (mouse is over the button): GuiControlProfile::fontColorHL\n"
"- Depressed (mouse button down but not yet released): GuiControlProfile::fontColorSEL\n"
"@ingroup GuiButtons\n"
);
void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if ( mProfile->mBorder > 0 )
{
RectI bounds( offset, getExtent() );
for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
{
GFX->getDrawUtil()->drawRect( bounds, mProfile->mBorderColor );
bounds.inset( 1, 1 );
}
}
if ( mActive )
{
if ( mStateOn || mDepressed )
{
RectI bounds( offset, getExtent() );
for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
{
GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorSEL );
bounds.inset( 1, 1 );
}
}
2022-02-18 00:04:31 +00:00
if ( mHighlighted )
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{
RectI bounds( offset, getExtent() );
for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
{
GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorHL );
bounds.inset( 1, 1 );
}
}
}
renderChildControls( offset, updateRect );
}