Torque3D/Engine/source/math/mOrientedBox.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MORIENTEDBOX_H_
#define _MORIENTEDBOX_H_
#ifndef _MBOXBASE_H_
#include "math/mBoxBase.h"
#endif
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
class MatrixF;
class Box3F;
/// An oriented bounding box (OBB) described by a center point, three normalizes axis
/// vectors, and half-extents along each of the axes.
class OrientedBox3F : public BoxBase
{
public:
enum Axis
{
RightVector,
ForwardVector,
UpVector
};
protected:
/// Center point.
Point3F mCenter;
/// Normalized axis vectors.
Point3F mAxes[ 3 ];
/// Box half-extents along each axis.
Point3F mHalfExtents;
/// Corner points.
Point3F mPoints[ NUM_POINTS ];
void _initPoints();
public:
OrientedBox3F() {}
OrientedBox3F( const MatrixF& transform, const Point3F& extents ) { set( transform, extents ); }
OrientedBox3F( const MatrixF& transform, const Box3F& aabb ) { set( transform, aabb ); }
/// Return the center point of the bounding box.
const Point3F& getCenter() const { return mCenter; }
/// Return the normalized axis vector for the given world-space axis.
const Point3F& getAxis( U32 i ) const
{
AssertFatal( i < 3, "OrientedBox3F::getAxis - Index out of range" );
return mAxes[ i ];
}
/// Return the half-extents along each axis.
///
/// Since the OBBs are symmetrical across each axis, we store half-extents
/// instead of full extents as usually half-extents are needed in the computations.
const Point3F& getHalfExtents() const { return mHalfExtents; }
/// Return true if the given point is contained in the OBB.
bool isContained( const Point3F& point ) const;
/// Return the corner points of the box.
const Point3F* getPoints() const { return mPoints; }
/// Return the array of corner points for the box.
operator const Point3F*() const { return getPoints(); }
/// Compute the OBB values from the given transform and extents.
///
/// @param transform World->object space transform.
/// @param extents Box extent on each axis.
void set( const MatrixF& transform, const Point3F& extents );
/// Compute the OBB from an AABB in the given transform space.
///
/// @param transform Transform space for the AABB.
/// @param aabb An axis-aligned bounding box in the given transform space.
void set( const MatrixF& transform, const Box3F& aabb );
};
#endif // !_MORIENTEDBOX_H_