Torque3D/Engine/source/app/banList.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BANLIST_H_
#define _BANLIST_H_
#ifndef _ENGINEAPI_H_
#include "console/engineAPI.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
/// Helper class to keep track of bans.
class BanList
{
public:
DECLARE_STATIC_CLASS( BanList );
struct BanInfo
{
S32 uniqueId;
char transportAddress[128];
S32 bannedUntil;
};
protected:
Vector< BanInfo > list;
static BanList* smInstance;
public:
BanList();
static BanList* instance() { return smInstance; }
void addBan(S32 uniqueId, const char *TA, S32 banTime);
void addBanRelative(S32 uniqueId, const char *TA, S32 numSeconds);
void removeBan(S32 uniqueId, const char *TA);
bool isBanned(S32 uniqueId, const char *TA);
bool isTAEq(const char *bannedTA, const char *TA);
void exportToFile(const char *fileName);
};
#endif