2019-08-29 05:22:33 +00:00
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function escapeFromGame()
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{
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disconnect();
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}
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$movementSpeed = 1; // m/s
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function setSpeed(%speed)
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{
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if(%speed)
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$movementSpeed = %speed;
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}
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function moveleft(%val)
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{
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$mvLeftAction = %val * $movementSpeed;
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}
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function moveright(%val)
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{
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$mvRightAction = %val * $movementSpeed;
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}
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function moveforward(%val)
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{
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$mvForwardAction = %val * $movementSpeed;
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}
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function movebackward(%val)
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{
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$mvBackwardAction = %val * $movementSpeed;
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}
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function moveup(%val)
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{
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%object = ServerConnection.getControlObject();
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if(%object.isInNamespaceHierarchy("Camera"))
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$mvUpAction = %val * $movementSpeed;
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}
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function movedown(%val)
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{
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%object = ServerConnection.getControlObject();
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if(%object.isInNamespaceHierarchy("Camera"))
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$mvDownAction = %val * $movementSpeed;
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}
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function turnLeft( %val )
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{
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$mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function turnRight( %val )
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{
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$mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panUp( %val )
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{
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$mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panDown( %val )
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{
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$mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function getMouseAdjustAmount(%val)
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{
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// based on a default camera FOV of 90'
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return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::LinkMouseSensitivity;
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}
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function getGamepadAdjustAmount(%val)
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{
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// based on a default camera FOV of 90'
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return(%val * ($cameraFov / 90) * 0.01) * 10.0;
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}
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function yaw(%val)
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{
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%yawAdj = getMouseAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%yawAdj *= 0.5;
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}
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$mvYaw += %yawAdj;
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}
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function pitch(%val)
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{
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%pitchAdj = getMouseAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%pitchAdj *= 0.5;
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}
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$mvPitch += %pitchAdj;
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}
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function jump(%val)
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{
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$mvTriggerCount2++;
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}
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function gamePadMoveX( %val )
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{
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if(%val > 0)
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{
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$mvRightAction = %val * $movementSpeed;
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$mvLeftAction = 0;
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}
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else
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{
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$mvRightAction = 0;
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$mvLeftAction = -%val * $movementSpeed;
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}
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}
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function gamePadMoveY( %val )
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{
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2020-07-25 06:29:25 +00:00
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%val *= -1;
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2019-08-29 05:22:33 +00:00
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if(%val > 0)
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{
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$mvForwardAction = %val * $movementSpeed;
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$mvBackwardAction = 0;
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}
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else
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{
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$mvForwardAction = 0;
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$mvBackwardAction = -%val * $movementSpeed;
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}
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}
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function gamepadYaw(%val)
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{
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%yawAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%yawAdj *= 0.5;
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}
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if(%yawAdj > 0)
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{
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$mvYawLeftSpeed = %yawAdj;
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$mvYawRightSpeed = 0;
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}
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else
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{
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$mvYawLeftSpeed = 0;
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$mvYawRightSpeed = -%yawAdj;
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}
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}
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function gamepadPitch(%val)
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{
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2020-07-25 06:29:25 +00:00
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%val *= -1;
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2019-08-29 05:22:33 +00:00
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%pitchAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%pitchAdj *= 0.5;
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}
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if(%pitchAdj > 0)
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{
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$mvPitchDownSpeed = %pitchAdj;
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$mvPitchUpSpeed = 0;
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}
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else
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{
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$mvPitchDownSpeed = 0;
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$mvPitchUpSpeed = -%pitchAdj;
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}
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}
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