Torque3D/Templates/BaseGame/game/data/ExampleModule
AzaezelX c640d8823d template index file review
remove redundant referenes to $TorqueScriptFileExtension. exec and queueExec both handle those internaly.
as pointed out in #511, we were already executing the guimusicpayer.gui in the ut.tscript module via queue. as that case allows folks to bolt a true at the end of the method to override the file-call and replace it with a personalized variant in another module, removed the redundant exec
2021-07-20 11:02:38 -05:00
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components Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
datablocks Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
GUIs Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
levels Fixed wrong field name on groundPlane in ExampleLevel 2020-12-29 00:37:40 -06:00
postFXs Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
scripts Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
source Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
ExampleModule.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
ExampleModule.tscript template index file review 2021-07-20 11:02:38 -05:00