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//-----------------------------------------------------------------------------
// Copyright (c) 2015 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
# include "gfx/D3D11/gfxD3D11Device.h"
# include "gfx/D3D11/gfxD3D11OcclusionQuery.h"
# include "gui/3d/guiTSControl.h"
# ifdef TORQUE_GATHER_METRICS
// For TickMs define
# include "T3D/gameBase/processList.h"
# endif
GFXD3D11OcclusionQuery : : GFXD3D11OcclusionQuery ( GFXDevice * device )
: GFXOcclusionQuery ( device ) ,
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mQuery ( NULL ) ,
mTesting ( false )
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{
# ifdef TORQUE_GATHER_METRICS
mTimer = PlatformTimer : : create ( ) ;
mTimer - > getElapsedMs ( ) ;
mTimeSinceEnd = 0 ;
mBeginFrame = 0 ;
# endif
}
GFXD3D11OcclusionQuery : : ~ GFXD3D11OcclusionQuery ( )
{
SAFE_RELEASE ( mQuery ) ;
# ifdef TORQUE_GATHER_METRICS
SAFE_DELETE ( mTimer ) ;
# endif
}
bool GFXD3D11OcclusionQuery : : begin ( )
{
if ( GFXDevice : : getDisableOcclusionQuery ( ) )
return true ;
if ( mQuery = = NULL )
{
D3D11_QUERY_DESC queryDesc ;
queryDesc . Query = D3D11_QUERY_OCCLUSION ;
queryDesc . MiscFlags = 0 ;
HRESULT hRes = D3D11DEVICE - > CreateQuery ( & queryDesc , & mQuery ) ;
if ( FAILED ( hRes ) )
{
AssertFatal ( false , " GFXD3D11OcclusionQuery::begin - Hardware does not support D3D11 Occlusion-Queries, this should be caught before this type is created " ) ;
}
AssertISV ( hRes ! = E_OUTOFMEMORY , " GFXD3D11OcclusionQuery::begin - Out of memory " ) ;
}
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if ( ! mTesting )
{
D3D11DEVICECONTEXT - > Begin ( mQuery ) ;
mTesting = true ;
}
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# ifdef TORQUE_GATHER_METRICS
mBeginFrame = GuiTSCtrl : : getFrameCount ( ) ;
# endif
return true ;
}
void GFXD3D11OcclusionQuery : : end ( )
{
if ( GFXDevice : : getDisableOcclusionQuery ( ) )
return ;
// Add an end marker to the command buffer queue.
D3D11DEVICECONTEXT - > End ( mQuery ) ;
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mTesting = false ;
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# ifdef TORQUE_GATHER_METRICS
AssertFatal ( mBeginFrame = = GuiTSCtrl : : getFrameCount ( ) , " GFXD3D11OcclusionQuery::end - ended query on different frame than begin! " ) ;
mTimer - > getElapsedMs ( ) ;
mTimer - > reset ( ) ;
# endif
}
GFXD3D11OcclusionQuery : : OcclusionQueryStatus GFXD3D11OcclusionQuery : : getStatus ( bool block , U32 * data )
{
// If this ever shows up near the top of a profile then your system is
// GPU bound or you are calling getStatus too soon after submitting it.
//
// To test if you are GPU bound resize your window very small and see if
// this profile no longer appears at the top.
//
// To test if you are calling getStatus to soon after submitting it,
// check the value of mTimeSinceEnd in a debug build. If it is < half the length
// of time to render an individual frame you could have problems.
PROFILE_SCOPE ( GFXD3D11OcclusionQuery_getStatus ) ;
if ( GFXDevice : : getDisableOcclusionQuery ( ) )
return NotOccluded ;
if ( mQuery = = NULL )
return Unset ;
# ifdef TORQUE_GATHER_METRICS
//AssertFatal( mBeginFrame < GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::getStatus - called on the same frame as begin!" );
//U32 mTimeSinceEnd = mTimer->getElapsedMs();
//AssertFatal( mTimeSinceEnd >= 5, "GFXD3DOcculsionQuery::getStatus - less than TickMs since called ::end!" );
# endif
HRESULT hRes ;
U64 dwOccluded = 0 ;
if ( block )
{
while ( ( hRes = D3D11DEVICECONTEXT - > GetData ( mQuery , & dwOccluded , sizeof ( U64 ) , 0 ) ) = = S_FALSE ) ;
}
else
{
hRes = D3D11DEVICECONTEXT - > GetData ( mQuery , & dwOccluded , sizeof ( U64 ) , 0 ) ;
}
if ( hRes = = S_OK )
{
if ( data ! = NULL )
* data = ( U32 ) dwOccluded ;
return dwOccluded > 0 ? NotOccluded : Occluded ;
}
if ( hRes = = S_FALSE )
return Waiting ;
return Error ;
}
void GFXD3D11OcclusionQuery : : zombify ( )
{
SAFE_RELEASE ( mQuery ) ;
}
void GFXD3D11OcclusionQuery : : resurrect ( )
{
// Recreate the query
if ( mQuery = = NULL )
{
D3D11_QUERY_DESC queryDesc ;
queryDesc . Query = D3D11_QUERY_OCCLUSION ;
queryDesc . MiscFlags = 0 ;
HRESULT hRes = D3D11DEVICE - > CreateQuery ( & queryDesc , & mQuery ) ;
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AssertISV ( hRes ! = E_OUTOFMEMORY , " GFXD3D11QueryFence::resurrect - Out of memory " ) ;
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}
}
const String GFXD3D11OcclusionQuery : : describeSelf ( ) const
{
// We've got nothing
return String ( ) ;
}