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gfxD3D11CardProfiler.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxD3D11CardProfiler.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxD3D11Cubemap.cpp
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Initial implementation of separated client and server create/destroy functions for module setup
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2019-08-01 01:38:36 -05:00 |
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gfxD3D11Cubemap.h
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WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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2019-03-24 18:18:44 -05:00 |
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gfxD3D11Device.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxD3D11Device.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxD3D11EnumTranslate.cpp
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from @rextimmy: corrections for stateblock blending support
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2019-11-10 20:05:14 -06:00 |
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gfxD3D11EnumTranslate.h
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from @rextimmy: corrections for stateblock blending support
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2019-11-10 20:05:14 -06:00 |
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gfxD3D11OcclusionQuery.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxD3D11OcclusionQuery.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxD3D11PrimitiveBuffer.cpp
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11PrimitiveBuffer.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxD3D11QueryFence.cpp
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11QueryFence.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11Shader.cpp
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Convert dStrcmp to String::compare for more cases
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2020-10-04 00:00:01 +02:00 |
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gfxD3D11Shader.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxD3D11StateBlock.cpp
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from @rextimmy: corrections for stateblock blending support
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2019-11-10 20:05:14 -06:00 |
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gfxD3D11StateBlock.h
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GFXD3D11StateBlock improvements
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2016-12-23 15:08:23 +10:00 |
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gfxD3D11Target.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxD3D11Target.h
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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gfxD3D11TextureManager.cpp
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gfxD3D11TextureManager.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11TextureObject.cpp
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gfxD3D11TextureObject.h
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Corrects a problem with the D3D11 texture lock/unlock mechanism
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2018-04-21 18:19:17 +10:00 |
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gfxD3D11VertexBuffer.cpp
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11VertexBuffer.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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screenshotD3D11.cpp
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ScreenShotD3D11 delete fix.
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2016-04-02 22:30:56 +10:00 |
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screenshotD3D11.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |