Torque3D/Engine/source/core/tSimpleHashTable.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// [tom, 9/19/2006] Simple hash table. Not intended to replace map<>, but it is
// generally good enough for simple things that you don't need to iterate.
//
// Note: If you move this to another project, you need the updated tSparseArray.h
// as well as hashFunction.cc/h
#include "platform/platform.h"
#include "core/tSparseArray.h"
#include "core/util/hashFunction.h"
#include "core/strings/stringFunctions.h"
#ifndef _TSIMPLEHASHTABLE_H
#define _TSIMPLEHASHTABLE_H
template <class T> class SimpleHashTable : public SparseArray<T>
{
typedef SparseArray<T> Parent;
bool mCaseSensitive;
char mCaseConvBuf[1024];
// [tom, 9/21/2006] This is incredibly lame and adds a pretty big speed penalty
inline const char *caseConv(const char *str)
{
if(mCaseSensitive) return str;
S32 len = dStrlen(str);
if(len >= sizeof(mCaseConvBuf)) len = sizeof(mCaseConvBuf) - 1;
char *dptr = mCaseConvBuf;
const char *sptr = str;
while(*sptr)
{
*dptr = dTolower(*sptr);
++sptr;
++dptr;
}
*dptr = 0;
return mCaseConvBuf;
}
public:
SimpleHashTable(const U32 modulusSize = 64, bool caseSensitive = true) : Parent(modulusSize), mCaseSensitive(caseSensitive)
{
}
void insert(T* pObject, U8 *key, U32 keyLen);
T* remove(U8 *key, U32 keyLen);
T* retreive(U8 *key, U32 keyLen);
void insert(T* pObject, const char *key);
T* remove(const char *key);
T* retreive(const char *key);
};
template <class T> inline void SimpleHashTable<T>::insert(T* pObject, U8 *key, U32 keyLen)
{
Parent::insert(pObject, Torque::hash(key, keyLen, 0));
}
template <class T> inline T* SimpleHashTable<T>::remove(U8 *key, U32 keyLen)
{
return Parent::remove(Torque::hash(key, keyLen, 0));
}
template <class T> inline T* SimpleHashTable<T>::retreive(U8 *key, U32 keyLen)
{
return Parent::retreive(Torque::hash(key, keyLen, 0));
}
template <class T> inline void SimpleHashTable<T>::insert(T* pObject, const char *key)
{
key = caseConv(key);
insert(pObject, (U8 *)key, dStrlen(key));
}
template <class T> T* SimpleHashTable<T>::remove(const char *key)
{
key = caseConv(key);
return remove((U8 *)key, dStrlen(key));
}
template <class T> T* SimpleHashTable<T>::retreive(const char *key)
{
key = caseConv(key);
return retreive((U8 *)key, dStrlen(key));
}
#endif // _TSIMPLEHASHTABLE_H